public void GiveCurrentDeltaAngleToInfo() { float ratio = (maxLife - currentLife) / maxLife; float currentDeltaAngle = minDeltaAngle + (maxDeltaAngle - minDeltaAngle) * ratio; bossMovement.SetDeltaAngle(currentDeltaAngle); }
void Start() { maxLife = 500; currentLife = maxLife; bossMovement = GetComponent <BossMovement> (); bossMovement.SetDeltaAngle(minDeltaAngle); uiBossLife = FindObjectOfType <UIBossLife> (); uiBossLife.StartValue(maxLife); }