/// <summary> /// 初始化,配置表初始化之后弄 /// </summary> /// <param name="name"></param> /// <param name="talk"></param> /// <param name="athletics"></param> /// <param name="creativity"></param> /// <param name="money"></param> /// <param name="selfControl"></param> /// <param name="relationShip"></param> /// <param name="id"></param> /// <param name="logic"></param> public Roommate(string name, int logic, int talk, int athletics, int creativity, int money, int selfControl, int relationShip, int id) { Name = name; propertyStruct = new PropertyStruct(logic, athletics, talk, creativity); Money = money; SelfControl = selfControl; RelationShip = relationShip; ID = id; // 成长值均为0 bonus = new BonusStruct(0, 0, 0, 0); stateDic = new Dictionary <string, State>(); records = new string[24, 5]; }
/// <summary> /// 初始化 /// </summary> /// <param name="name"></param> /// <param name="logic"></param> /// <param name="talk"></param> /// <param name="athletics"></param> /// <param name="creativity"></param> /// <param name="money"></param> public Player(string name, int logic, int talk, int athletics, int creativity, int money) { Name = name; propertyStruct = new PropertyStruct(logic, athletics, talk, creativity); Money = money; // 成长值均为0 bonus = new BonusStruct(0, 0, 0, 0); m_Strength = 5; CurWeek = 1; curRound = 1; stateDic = new System.Collections.Generic.Dictionary <string, State>(); records = new string[24, 5]; }