/// <summary>
    /// 初始化,配置表初始化之后弄
    /// </summary>
    /// <param name="name"></param>
    /// <param name="talk"></param>
    /// <param name="athletics"></param>
    /// <param name="creativity"></param>
    /// <param name="money"></param>
    /// <param name="selfControl"></param>
    /// <param name="relationShip"></param>
    /// <param name="id"></param>
    /// <param name="logic"></param>
    public Roommate(string name, int logic, int talk, int athletics, int creativity, int money, int selfControl, int relationShip, int id)
    {
        Name           = name;
        propertyStruct = new PropertyStruct(logic, athletics, talk, creativity);
        Money          = money;
        SelfControl    = selfControl;
        RelationShip   = relationShip;
        ID             = id;

        // 成长值均为0
        bonus    = new BonusStruct(0, 0, 0, 0);
        stateDic = new Dictionary <string, State>();
        records  = new string[24, 5];
    }
    /// <summary>
    /// 初始化
    /// </summary>
    /// <param name="name"></param>
    /// <param name="logic"></param>
    /// <param name="talk"></param>
    /// <param name="athletics"></param>
    /// <param name="creativity"></param>
    /// <param name="money"></param>
    public Player(string name, int logic, int talk, int athletics, int creativity, int money)
    {
        Name           = name;
        propertyStruct = new PropertyStruct(logic, athletics, talk, creativity);
        Money          = money;
        // 成长值均为0
        bonus = new BonusStruct(0, 0, 0, 0);

        m_Strength = 5;
        CurWeek    = 1;
        curRound   = 1;
        stateDic   = new System.Collections.Generic.Dictionary <string, State>();
        records    = new string[24, 5];
    }