// Schedule() implementation for IBodyPairsJob when Havok Physics is available public static unsafe JobHandle Schedule <T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps) where T : struct, IBodyPairsJobBase { switch (simulation.Type) { case SimulationType.UnityPhysics: // Call the scheduling method for Unity.Physics return(IBodyPairsJobExtensions.ScheduleUnityPhysicsBodyPairsJob(jobData, simulation, ref world, inputDeps)); case SimulationType.HavokPhysics: { var data = new BodyPairsJobData <T> { UserJobData = jobData, BlockStreamStart = ((Havok.Physics.HavokSimulation)simulation).NewBodyPairsStream, PluginIndexToLocal = ((Havok.Physics.HavokSimulation)simulation).PluginIndexToLocal, Bodies = world.Bodies }; var parameters = new JobsUtility.JobScheduleParameters( UnsafeUtility.AddressOf(ref data), BodyPairsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched); return(JobsUtility.Schedule(ref parameters)); } default: return(inputDeps); } }
internal static unsafe JobHandle ScheduleUnityPhysicsBodyPairsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps) where T : struct, IBodyPairsJobBase { SafetyChecks.CheckAreEqualAndThrow(SimulationType.UnityPhysics, simulation.Type); var data = new BodyPairsJobData <T> { UserJobData = jobData, PhasedDispatchPairs = ((Simulation)simulation).StepContext.PhasedDispatchPairs.AsDeferredJobArray(), Bodies = world.Bodies }; var parameters = new JobsUtility.JobScheduleParameters( UnsafeUtility.AddressOf(ref data), BodyPairsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched); return(JobsUtility.Schedule(ref parameters)); }
internal static unsafe JobHandle ScheduleImpl<T>(this T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps) where T : struct, IBodyPairsJob { if (simulation.Type == SimulationType.UnityPhysics) { var data = new BodyPairsJobData<T> { UserJobData = jobData, PhasedDispatchPairs = ((Simulation)simulation).m_Context.PhasedDispatchPairs.AsDeferredJobArray(), Bodies = world.Bodies }; var parameters = new JobsUtility.JobScheduleParameters( UnsafeUtility.AddressOf(ref data), BodyPairsJobProcess<T>.Initialize(), inputDeps, ScheduleMode.Batched); return JobsUtility.Schedule(ref parameters); } return inputDeps; }
internal static unsafe JobHandle ScheduleUnityPhysicsBodyPairsJob <T>(T jobData, ISimulation simulation, ref PhysicsWorld world, JobHandle inputDeps) where T : struct, IBodyPairsJobBase { if (simulation.Type != SimulationType.UnityPhysics) { throw new ArgumentException($"Simulation type {simulation.Type} is not supported! Should be called only for SimulationType.UnityPhysics."); } var data = new BodyPairsJobData <T> { UserJobData = jobData, PhasedDispatchPairs = ((Simulation)simulation).StepContext.PhasedDispatchPairs.AsDeferredJobArray(), Bodies = world.Bodies }; var parameters = new JobsUtility.JobScheduleParameters( UnsafeUtility.AddressOf(ref data), BodyPairsJobProcess <T> .Initialize(), inputDeps, ScheduleMode.Batched); return(JobsUtility.Schedule(ref parameters)); }