// Use this for initialization
    void Start()
    {
        //boat = GameObject.CompareTag("Fishing Boat");

        boatAIScript = boat.GetComponent <Boat_AI>();

        boatAIScript.isActive = false;

        StartCoroutine(FishingBoatWait());
    }
예제 #2
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    // Use this for initialization
    void Start()
    {
        //boat = GameObject.CompareTag("Fishing Boat");

        boatAIScript = sailBoat.GetComponent <Boat_AI>();

        boatAIScript.isActive = false;

        print("Sailboat Delayed");

        StartCoroutine(FishingBoatWait());
    }
예제 #3
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    // Use this for initialization
    void Start()
    {
        //spawnOne = GameObject.FindWithTag("Spawnpt1");
        //fishingBoatSpawn = GameObject.FindWithTag ("Fishing Boat");

        //Script Calling for AI
        boatAIScriptOne      = sailBoatOne.GetComponent <Boat_AI>();
        boatAIScriptTwo      = sailBoatTwo.GetComponent <Boat_AI>();
        boatAIScriptThree    = sailBoatThree.GetComponent <Boat_AI>();
        boatAIScriptFour     = sailBoatFour.GetComponent <Boat_AI>();
        boatAIScriptFive     = sailBoatFive.GetComponent <Boat_AI>();
        boatAIScriptSix      = sailBoatSix.GetComponent <Boat_AI>();
        boatAIScriptSeven    = sailBoatSeven.GetComponent <Boat_AI>();
        boatAIScriptEight    = sailBoatEight.GetComponent <Boat_AI>();
        boatAIScriptNine     = fishingBoatOne.GetComponent <Boat_AI>();
        boatAIScriptTen      = fishingBoatTwo.GetComponent <Boat_AI>();
        boatAIScriptEleven   = fishingBoatThree.GetComponent <Boat_AI>();
        boatAIScriptTwelve   = fishingBoatFour.GetComponent <Boat_AI>();
        boatAIScriptThirteen = fishingBoatFive.GetComponent <Boat_AI>();

        //Active Boats
        boatAIScriptOne.isActive      = true;
        boatAIScriptTwo.isActive      = true;
        boatAIScriptThree.isActive    = true;
        boatAIScriptFour.isActive     = true;
        boatAIScriptFive.isActive     = true;
        boatAIScriptSix.isActive      = true;
        boatAIScriptSeven.isActive    = true;
        boatAIScriptEight.isActive    = true;
        boatAIScriptNine.isActive     = true;
        boatAIScriptTen.isActive      = true;
        boatAIScriptEleven.isActive   = true;
        boatAIScriptTwelve.isActive   = true;
        boatAIScriptThirteen.isActive = true;

        Time.timeScale = 1.0f;

        EscapeInput();

        pauseText.guiText.material.color = Color.black;

        pauseText.SetActive(false);

        StartCoroutine(FishingBoats());

        buttonLength = Screen.width / 12;
        buttonHeight = Screen.width / 16;
    }
예제 #4
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    // Use this for initialization
    void Start()
    {
        boatAIScriptOne          = boatOne.GetComponent <Boat_AI>();
        boatAIScriptOne.isActive = true;

        Time.timeScale = 1.0f;

        EscapeInput();

        pauseText.guiText.material.color = Color.black;

        pauseText.SetActive(false);

        buttonLength = Screen.width / 12;
        buttonHeight = Screen.width / 16;
    }