// Use this for initialization void Start() { //boat = GameObject.CompareTag("Fishing Boat"); boatAIScript = boat.GetComponent <Boat_AI>(); boatAIScript.isActive = false; StartCoroutine(FishingBoatWait()); }
// Use this for initialization void Start() { //boat = GameObject.CompareTag("Fishing Boat"); boatAIScript = sailBoat.GetComponent <Boat_AI>(); boatAIScript.isActive = false; print("Sailboat Delayed"); StartCoroutine(FishingBoatWait()); }
// Use this for initialization void Start() { //spawnOne = GameObject.FindWithTag("Spawnpt1"); //fishingBoatSpawn = GameObject.FindWithTag ("Fishing Boat"); //Script Calling for AI boatAIScriptOne = sailBoatOne.GetComponent <Boat_AI>(); boatAIScriptTwo = sailBoatTwo.GetComponent <Boat_AI>(); boatAIScriptThree = sailBoatThree.GetComponent <Boat_AI>(); boatAIScriptFour = sailBoatFour.GetComponent <Boat_AI>(); boatAIScriptFive = sailBoatFive.GetComponent <Boat_AI>(); boatAIScriptSix = sailBoatSix.GetComponent <Boat_AI>(); boatAIScriptSeven = sailBoatSeven.GetComponent <Boat_AI>(); boatAIScriptEight = sailBoatEight.GetComponent <Boat_AI>(); boatAIScriptNine = fishingBoatOne.GetComponent <Boat_AI>(); boatAIScriptTen = fishingBoatTwo.GetComponent <Boat_AI>(); boatAIScriptEleven = fishingBoatThree.GetComponent <Boat_AI>(); boatAIScriptTwelve = fishingBoatFour.GetComponent <Boat_AI>(); boatAIScriptThirteen = fishingBoatFive.GetComponent <Boat_AI>(); //Active Boats boatAIScriptOne.isActive = true; boatAIScriptTwo.isActive = true; boatAIScriptThree.isActive = true; boatAIScriptFour.isActive = true; boatAIScriptFive.isActive = true; boatAIScriptSix.isActive = true; boatAIScriptSeven.isActive = true; boatAIScriptEight.isActive = true; boatAIScriptNine.isActive = true; boatAIScriptTen.isActive = true; boatAIScriptEleven.isActive = true; boatAIScriptTwelve.isActive = true; boatAIScriptThirteen.isActive = true; Time.timeScale = 1.0f; EscapeInput(); pauseText.guiText.material.color = Color.black; pauseText.SetActive(false); StartCoroutine(FishingBoats()); buttonLength = Screen.width / 12; buttonHeight = Screen.width / 16; }
// Use this for initialization void Start() { boatAIScriptOne = boatOne.GetComponent <Boat_AI>(); boatAIScriptOne.isActive = true; Time.timeScale = 1.0f; EscapeInput(); pauseText.guiText.material.color = Color.black; pauseText.SetActive(false); buttonLength = Screen.width / 12; buttonHeight = Screen.width / 16; }