// Use this for initialization void Start() { gm = FindObjectOfType(typeof(GameManager)) as GameManager; br = FindObjectOfType(typeof(BoardRules)) as BoardRules; ps = FindObjectOfType(typeof(PlayerScript)) as PlayerScript; countName = 2; }
void Start() { br = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules; ps = GameObject.FindObjectOfType(typeof(PlayerScript)) as PlayerScript; bm = GameObject.FindObjectOfType(typeof(BoardMapping)) as BoardMapping; cor = "Black"; cor_adv = "White"; //receber como parametro cor escolhida pelo jogador }
// Use this for initialization void Start() { enemy = false; ps = GameObject.FindObjectOfType(typeof(PlayerScript)) as PlayerScript; br = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules; sp = GameObject.FindObjectOfType(typeof(SelectPiece)) as SelectPiece; ini = this.GetComponentInChildren <SpriteRenderer>().color; children = GetComponentsInChildren <SpriteRenderer>(); verificaInimigo(); }
// Use this for initialization void Start() { gm = GameObject.FindObjectOfType(typeof(GameManager)) as GameManager; bm = GameObject.FindObjectOfType(typeof(BoardMapping)) as BoardMapping; br = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules; piece = null; pieceToMove = null; tile = null; ctrlMove = false; podeJogar = false; podeMudarTurno = true; }
// Use this for initialization void Start() { auxList = new List <GameObject>(); br = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules; }