コード例 #1
0
    // Use this for initialization
    void Start()
    {
        gm = FindObjectOfType(typeof(GameManager)) as GameManager;
        br = FindObjectOfType(typeof(BoardRules)) as BoardRules;
        ps = FindObjectOfType(typeof(PlayerScript)) as PlayerScript;

        countName = 2;
    }
コード例 #2
0
    void Start()
    {
        br      = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules;
        ps      = GameObject.FindObjectOfType(typeof(PlayerScript)) as PlayerScript;
        bm      = GameObject.FindObjectOfType(typeof(BoardMapping)) as BoardMapping;
        cor     = "Black";
        cor_adv = "White";

        //receber como parametro cor escolhida pelo jogador
    }
コード例 #3
0
ファイル: SelectTile.cs プロジェクト: julianoce/chessproject
    // Use this for initialization
    void Start()
    {
        enemy = false;
        ps    = GameObject.FindObjectOfType(typeof(PlayerScript)) as PlayerScript;
        br    = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules;
        sp    = GameObject.FindObjectOfType(typeof(SelectPiece)) as SelectPiece;

        ini      = this.GetComponentInChildren <SpriteRenderer>().color;
        children = GetComponentsInChildren <SpriteRenderer>();
        verificaInimigo();
    }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        gm = GameObject.FindObjectOfType(typeof(GameManager)) as GameManager;
        bm = GameObject.FindObjectOfType(typeof(BoardMapping)) as BoardMapping;
        br = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules;

        piece       = null;
        pieceToMove = null;
        tile        = null;

        ctrlMove       = false;
        podeJogar      = false;
        podeMudarTurno = true;
    }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     auxList = new List <GameObject>();
     br      = GameObject.FindObjectOfType(typeof(BoardRules)) as BoardRules;
 }