public void SpawnObjects() { BoardPopulator boardPopulator = new BoardPopulator(); boardPopulator.PopulateBoard(board); GhostGenerator ghostGenerator = new GhostGenerator(); ghostGenerator.GenerateGhost(board); }
public void TestCheckMapIsFull() { var board = GameBoard.GetBoard(); foreach (var territory in board.GetEarth().Territories) { territory.Occupant = "TestName"; } Assert.IsTrue(BoardPopulator.CheckMapIsFull(board)); }
public void TestTerritoryIsFound() { var territory = BoardPopulator.FindTerritory(1); Assert.IsTrue(territory.Name == "Afghanistan"); }