예제 #1
0
    // Instantiates an Item and places it on the position from the input
    Item GenerateItem(int itemNumber, Vector2 itemPosition)
    {
        GameObject instance = Instantiate(CityItemPrefab, itemPosition, Quaternion.identity) as GameObject;

        if (itemNumber == GameManager.wcsppInstances[currInstance].startcity)
        {
            instance = Instantiate(StartCityPrefab, itemPosition, Quaternion.identity) as GameObject;
        }
        else if (itemNumber == GameManager.wcsppInstances[currInstance].endcity)
        {
            instance = Instantiate(EndCityPrefab, itemPosition, Quaternion.identity) as GameObject;
        }

        canvas = GameObject.Find("Canvas");
        instance.transform.SetParent(canvas.GetComponent <Transform>(), false);

        Item itemInstance;

        itemInstance.gameItem   = instance;
        itemInstance.CityButton = itemInstance.gameItem.GetComponent <Button>();
        itemInstance.CityNumber = itemNumber;
        itemInstance.center     = itemPosition;

        //itemInstance.CityButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("CityVisited");
        // Setting the position in a separate line is importatant in order to set it according to global coordinates.
        BoardFunctions.PlaceItem(itemInstance, itemPosition);

        return(itemInstance);
    }