private void OnMouseDown() { float radius = GetComponent <CircleCollider2D>().radius; tempBall = transform.gameObject; InActiveNearBall(transform, radius); ActiveSuperBall(countDetroyBall + 1); countDetroyBall = 0; board.ActiveBall(); }
private void ActionFinal(Transform tf) { tf.gameObject.SetActive(false); board.ActiveBall(); }