public void OnBeginDrag(PointerEventData eventData) { if (menuTrans.IsNowScene() || menuTrans.InProcess()) { return; } isDraging = true; //Input.multiTouchEnabled = false; mainTrans.ClearState(); Vector2 mousePosition; //Debug.Log(rectTransform); GetLocalPosition(eventData.position, out mousePosition); offSetY = Position.y - mousePosition.y; BlurController.StartBlur(); }