public void OnBeginDrag(PointerEventData eventData)
    {
        if (menuTrans.IsNowScene() || menuTrans.InProcess())
        {
            return;
        }
        isDraging = true;
        //Input.multiTouchEnabled = false;
        mainTrans.ClearState();
        Vector2 mousePosition;

        //Debug.Log(rectTransform);
        GetLocalPosition(eventData.position, out mousePosition);
        offSetY = Position.y - mousePosition.y;
        BlurController.StartBlur();
    }