public void OnDrag(PointerEventData eventData)
    {
        if (menuTrans.IsNowScene() || menuTrans.InProcess())
        {
            return;
        }
        if (isDraging == false)
        {
            return;
        }
        Vector2 mousePosition;

        //Debug.Log(eventData.pointerCurrentRaycast.screenPosition);
        if (GetLocalPosition(eventData.position, out mousePosition))
        {
            //Debug.Log(eventData.delta.y);
            Position = new Vector2(Position.x, mousePosition.y + offSetY);
            float factor = (Position.y) / GetBaseHeight();
            BlurController.SetBlurSize(factor);
        }
        if (eventData.delta.y > 20)
        {
            menuTrans.StartTrans();
        }
    }
 void Update()
 {
     //回到开始界面
     if (mainTrans.InProcess())
     {
         if (Vector2.Distance(Position, GetOriginalPosition()) >= 0.1f)
         {
             Position = Vector2.Lerp(Position, GetOriginalPosition(), Time.deltaTime * 15f);
             float factor = (Position.y) / (layer.rect.height);
             BlurController.SetBlurSize(factor);
         }
         else
         {
             Position = GetOriginalPosition();
             mainTrans.CompleteTrans();
             BlurController.DeleteBlur();
         }
     }
     //菜单开启并且没有完全切换到Menu场景时调用。
     if (menuTrans.InProcess())
     {
         Vector2 targetV2 = new Vector2(GetOriginalPosition().x, GetOriginalPosition().y + layer.rect.height);
         if (Vector2.Distance(Position, targetV2) >= 0.1f)
         {
             Position = Vector2.Lerp(Position, targetV2, Time.deltaTime * 10f);
             float factor = (Position.y) / (layer.rect.height);
             BlurController.SetBlurSize(factor);
         }
         else
         {
             Position = targetV2;
             menuTrans.CompleteTrans();
             //Debug.Log("MENU_C_Trans");
         }
     }
 }