예제 #1
0
파일: BlockModel.cs 프로젝트: Deus0/Zeltex
	public void GenerateTextureMapsSingleFaceCube(int MaxTextureMaps) {
		for (int i = 0; i < MaxTextureMaps; i++) {
			BlockModelTextureCoordinates NewUVs = new BlockModelTextureCoordinates();
			NewUVs.GenerateQuadTextureCoordinatesSingleFaceCube(i);
			TextureCoordinatesList.Add(NewUVs);
		}
	}
예제 #2
0
파일: BlockModel.cs 프로젝트: Deus0/Zeltex
	public void GenerateTextureMaps(int MaxTextureMaps, bool IsUp, bool IsDown, bool IsNorth, bool IsEast, bool IsSouth, bool IsWest) {
		for (int i = 0; i < MaxTextureMaps; i++) {
			BlockModelTextureCoordinates NewUVs = new BlockModelTextureCoordinates();
			NewUVs.GenerateQuadTextureCoordinates(i, IsUp, IsDown, IsNorth, IsEast, IsSouth, IsWest);
			TextureCoordinatesList.Add(NewUVs);
		}
	}