public void GenerateTextureMapsSingleFaceCube(int MaxTextureMaps) { for (int i = 0; i < MaxTextureMaps; i++) { BlockModelTextureCoordinates NewUVs = new BlockModelTextureCoordinates(); NewUVs.GenerateQuadTextureCoordinatesSingleFaceCube(i); TextureCoordinatesList.Add(NewUVs); } }
public void GenerateTextureMaps(int MaxTextureMaps, bool IsUp, bool IsDown, bool IsNorth, bool IsEast, bool IsSouth, bool IsWest) { for (int i = 0; i < MaxTextureMaps; i++) { BlockModelTextureCoordinates NewUVs = new BlockModelTextureCoordinates(); NewUVs.GenerateQuadTextureCoordinates(i, IsUp, IsDown, IsNorth, IsEast, IsSouth, IsWest); TextureCoordinatesList.Add(NewUVs); } }