private void CraftingInventoryLeftClick() { if (CopyOfItem == null) { if (Player.PStatus.SurvivalInv[ButtonID].BlockID != 0) { CopyOfItem = Player.PStatus.SurvivalInv[ButtonID]; Player.PStatus.SurvivalInv[ButtonID] = new BlockItem(); } } else { if (Player.PStatus.SurvivalInv[ButtonID].BlockID != 0) { BlockItem tmp = Player.PStatus.SurvivalInv[ButtonID]; Player.PStatus.SurvivalInv[ButtonID] = CopyOfItem; CopyOfItem = tmp; } else { Player.PStatus.SurvivalInv[ButtonID] = CopyOfItem; CopyOfItem = null; } } PlayerGUI.UpdateCraftingInv(); SetTextTemp3(); }
private void CraftingTableINLeftClick() { if (CopyOfItem == null) { if (GameManager._Instance.CraftTableData.B[ButtonID].BlockID != 0) { CopyOfItem = GameManager._Instance.CraftTableData.B[ButtonID]; GameManager._Instance.CraftTableData.B[ButtonID] = new BlockItem(); } } else { if (GameManager._Instance.CraftTableData.B[ButtonID].BlockID != 0) { BlockItem tmp = GameManager._Instance.CraftTableData.B[ButtonID]; GameManager._Instance.CraftTableData.B[ButtonID] = CopyOfItem; CopyOfItem = tmp; } else { GameManager._Instance.CraftTableData.B[ButtonID] = CopyOfItem; CopyOfItem = null; } } PlayerCrafting.DoCrafting(false); PlayerGUI.UpdateCraftingTable(); SetTextTemp3(); }
private void SurvivalInventoryToolbarLeftClick() { if (CopyOfItem == null) { if (Player.PStatus.ToolBox9[ButtonID].BlockID != 0) { CopyOfItem = Player.PStatus.ToolBox9[ButtonID]; Player.PStatus.ToolBox9[ButtonID] = new BlockItem(); } } else { if (Player.PStatus.ToolBox9[ButtonID].BlockID != 0) { BlockItem tmp = Player.PStatus.ToolBox9[ButtonID]; Player.PStatus.ToolBox9[ButtonID] = CopyOfItem; CopyOfItem = tmp; } else { Player.PStatus.ToolBox9[ButtonID] = CopyOfItem; CopyOfItem = null; } } PlayerGUI.UpdateToolbar(); SetTextTemp2(); }
private void MiniCraftingTableINLeftClick() { if (CopyOfItem == null) { if (GameManager._Instance.MCTGameObjs.B[ButtonID].BlockID != 0) { CopyOfItem = GameManager._Instance.MCTGameObjs.B[ButtonID]; GameManager._Instance.MCTGameObjs.B[ButtonID] = new BlockItem(); } } else { if (GameManager._Instance.MCTGameObjs.B[ButtonID].BlockID != 0) { BlockItem tmp = GameManager._Instance.MCTGameObjs.B[ButtonID]; GameManager._Instance.MCTGameObjs.B[ButtonID] = CopyOfItem; CopyOfItem = tmp; } else { GameManager._Instance.MCTGameObjs.B[ButtonID] = CopyOfItem; CopyOfItem = null; } } PlayerMiniCrafting.DoMiniCrafting(false); PlayerGUI.UpdateMiniCraftingTable(); SetTextTemp2(); }
public BlockItem(BlockItem a) { BlockID = a.BlockID; Count = a.Count; Level = a.Level; isLevelType = a.isLevelType; }
/// <summary> /// Reads an if statement from the input. /// </summary> /// <param name="input">Where to read input from.</param> /// <returns>The object that was read.</returns> protected virtual IParseStatement _readIf(Lexer input) { Token debug = input.Expect(TokenType.If); var exp = _readExp(input, out _); input.Expect(TokenType.Then); var block = _readBlock(input); var elseIfs = new List <IfItem.ElseInfo>(); while (input.ReadIfType(TokenType.ElseIf)) { IParseExp elseExp = _readExp(input, out _); input.Expect(TokenType.Then); BlockItem elseIfBlock = _readBlock(input); elseIfs.Add(new IfItem.ElseInfo(elseExp, elseIfBlock)); } BlockItem elseBlock = null; if (input.ReadIfType(TokenType.Else)) { elseBlock = _readBlock(input); } input.Expect(TokenType.End); return(new IfItem(exp, block, elseIfs.ToArray(), elseBlock) { Debug = debug }); }
private ByteBuffer[] GetBlockSendBuffer2(BlockItem item) { int start = item.StartAddress; int size = item.EndAddress - start; var cc = ServiceLocator.Locator.Resolve <IRealTagConsumer>() as RealEnginer; if (start >= cc.Memory.Length) { return(null); } //var re = Unpooled.Buffer(10); //re.WriteByte(ApiFunConst.RealDataPushFun); var re = Parent.Allocate(ApiFunConst.RealDataPushFun, 9); re.Write(RealDataBlockPush); re.Write(start); re.Write(size); var data = Parent.MemoryPool.GetBuffer(); data.ReInit(cc.MemoryHandle + start, size); data.WriteIndex = size; return(new ByteBuffer[] { data, re }); //return Unpooled.CompositeBuffer().AddComponents(true,re, Unpooled.WrappedBuffer(cc.Memory, start, size)); // Buffer.BlockCopy(cc.Memory, start, re.Array, re.ArrayOffset + re.WriterIndex, size); // re.SetWriterIndex(re.WriterIndex + size); // return re; }
public void SetSelected(BlockItem block) { if (Blocks != null) { Blocks.SelectedItem = block; } }
// Add item to the inventory. Increase it's amount if it already exists public InventoryItem AddInventory(string itemName, double amount, ItemType itemType) { // Fetch Item from the Inventory InventoryItem item = GetInventoryItem(itemName, itemType); // Check if that Item exist if (item == null) { switch (itemType) { case ItemType.Block: item = new BlockItem(int.Parse(itemName), amount); FetchToBlockInventoryUi(item as BlockItem); break; } inventoryList.Add(item); } else { item.amount += amount; } RefreshInventory(); return(item); }
public void Count_votes_with_repeated() { var questionId = Guid.NewGuid(); var pendings = new BlockItem[] { new Vote { QuestionId = questionId, ChoiceId = juanId }, new Vote { QuestionId = questionId, ChoiceId = joseId }, new Vote { QuestionId = questionId, ChoiceId = juanId }, }; signer.Sign(pendings[0], alicia); signer.Sign(pendings[1], roberto); signer.Sign(pendings[2], alicia); Assert.IsFalse(pendings[0].PublicKey.SequenceEqual(pendings[1].PublicKey)); Assert.IsTrue(pendings[0].PublicKey.SequenceEqual(pendings[2].PublicKey)); blockchain.MineNextBlock(pendings); var counter = new Counter(blockchain); Assert.AreEqual(1, counter.TotalFor(juanId)); Assert.AreEqual(1, counter.TotalFor(joseId)); }
private void BlockChanged(Vector3i pos) { if (entry.GetLinker() != null) { Vector3i startPosition = Position3i + Vector3i.Up * 3; for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (pos == startPosition + new Vector3i(i, 0, j)) { Type blockType = World.GetBlock(pos).GetType(); if (blockType == typeof(EmptyBlock)) { continue; } BlockItem item = BlockItem.CreatingItem(blockType); ConnectorObject obj = entry.GetLinker().GetFirstValidOutput(this, item.GetType()); if (obj == null) { continue; } obj.Output.GetComponent <PublicStorageComponent>().Inventory.TryAddItem(item); World.DeleteBlock(pos); } } } } }
public void Vote_Add() { Members_Register(); var question = blockchain.Trunk.SelectMany(c => c.Questions).First(); var pendings = new BlockItem[] { new Vote { QuestionId = question.Id, ChoiceId = question.Choices[0].Id }, new Vote { QuestionId = question.Id, ChoiceId = question.Choices[1].Id }, new Vote { QuestionId = question.Id, ChoiceId = question.Choices[0].Id }, }; signer.Sign(pendings[0], alicia); signer.Sign(pendings[1], roberto); signer.Sign(pendings[2], camila); var block = blockchain.MineNextBlock(pendings); Assert.IsNotNull(block); Assert.AreEqual(3, block.Votes.Count); Assert.AreEqual(5, blockchain.Trunk.Count()); var previousBlock = blockchain.GetBlock(3); Assert.IsTrue(block.PreviousHash.SequenceEqual(previousBlock.Hash)); Assert.IsTrue(block.IsValid()); }
internal override void Receive() { if (!Config.IsSinglePlayer) { lock (TcpClient) { base.Receive(); var bytes = ReadStream(DataLength); Coords = new Coords(bytes, 0); Velocity = new Vector3(BitConverter.ToSingle(bytes, sizeof(float) * 5), BitConverter.ToSingle(bytes, sizeof(float) * 6), BitConverter.ToSingle(bytes, sizeof(float) * 7)); BlockType = (Block.BlockType)BitConverter.ToUInt16(bytes, Coords.SIZE + Vector3.SizeInBytes); GameObjectId = BitConverter.ToInt32(bytes, Coords.SIZE + Vector3.SizeInBytes + sizeof(ushort)); } } //add the new block item to the chunk game items (note: constructor adds the item to the collection) var newBlockItem = new BlockItem(ref Coords, BlockType, Velocity, GameObjectId); if (Config.IsServer) { foreach (var player in Server.Controller.Players.Values) { new AddBlockItem(ref newBlockItem.Coords, ref newBlockItem.Velocity, newBlockItem.BlockType, newBlockItem.Id) { ConnectedPlayer = player }.Send(); } } }
public FunctionItem(Function function) { Function = function; if (!function.IsConstructor && !function.ReturnType.IsVoid) { Suffix = function.ReturnType.ToString(); } if (function is Method && (function as Method).IsGenericDefinition) { AddChild(new ParameterizationCollection((function as Method).GenericParameterizations)); } if (function is Method && (function as Method).DrawBlocks.Count > 0) { foreach (var d in (function as Method).DrawBlocks) { var di = new BlockItem(d); AddChild(di); if (d.Drawables != null) { foreach (var p in d.Drawables) { if (p != null) { di.AddChild(new DrawItem(p)); } } } } } }
private void dgvBadBlocks_CellClick(object sender, DataGridViewCellEventArgs e) { try { try { BlockItem item = _blocks[dgvBadBlocks.SelectedCells[0].RowIndex]; if (item != null) { //comboBoxItems.DisplayMember = "ToString"; comboBoxItems.SelectedIndex = comboBoxItems.FindStringExact(item.ToString()); } } catch { } if (e.RowIndex != -1 && e.ColumnIndex != -1) { dgvBadBlocks[e.ColumnIndex, e.RowIndex].Selected = true; dgvBadBlocks.BeginEdit(true); } } catch { } }
public void ApplyOldBlock(BlockItem blockItem, int sprite, int valueStar) { blockItem.SetNoStar(); HasItem = true; CurBlock = blockItem; int index = 0; bool star; for (int i = 0; i < GameController.Instance.BlockItemSprites.Count; i++) { if (sprite.ToString() == GameController.Instance.BlockItemSprites[i].name) { index = i; } } blockItem.SetDefaulSprite(GameController.Instance.BlockItemSprites[index]); Preview.sprite = null; Preview.DOKill(); if (valueStar == 1) { star = true; } else { star = false; } _star.SetActive(star); HasStar = star; }
/// <summary> /// Returns the block configuration of the block item given in parameter. /// </summary> /// <param name="block">Block where the block configuration parameters will be found.</param> /// <returns>The block configuration of the block item given in parameter.</returns> protected override BlockConfiguration GetBlockConfiguration(BlockItem block) { string alias = null; string tag = null; var xElement = block.OxpBlock.Descendants <SdtProperties>().FirstOrDefault(); if (xElement != null) { var aliasElement = xElement.Descendants <SdtAlias>().FirstOrDefault(); if (aliasElement != null) { alias = aliasElement.Val.Value; } var tagElement = xElement.Descendants <Tag>().FirstOrDefault(); if (tagElement != null) { tag = tagElement.Val.Value; } } else { var elt = block.OxpBlock .Descendants <DocProperties>() .FirstOrDefault(_ => !string.IsNullOrWhiteSpace(_.Description)); if (null != elt) { tag = elt.Description; } } return(GetBlockConfiguration(alias, tag)); }
private bool CheckGround() { bool x = true; foreach (Vector3i blockpos in positionstocheck) { BlockItem blockItem = BlockItem.CreatingItem(World.GetBlock(blockpos).GetType()); if (blockItem != null) { //ChatManager.ServerMessageToAllAlreadyLocalized(blockItem.UILinkAndNumber(1), false); if (blockItem != neededBlockItem) { x = false; //ChatManager.ServerMessageToAllAlreadyLocalized("Not the needed Block! Needs " + neededBlockItem.UILinkAndNumber(1),false); } } else { //ChatManager.ServerMessageToAllAlreadyLocalized("No Blockitem", false); x = false; } } //ChatManager.ServerMessageToAllAlreadyLocalized(x? "Check passed" : "Check NOT passed" , false); return(x); }
public void Count_3_votes() { var questionId = Guid.NewGuid(); var pendings = new BlockItem[] { new Vote { QuestionId = questionId, ChoiceId = juanId }, new Vote { QuestionId = questionId, ChoiceId = joseId }, new Vote { QuestionId = questionId, ChoiceId = juanId }, }; signer.Sign(pendings[0], alicia); signer.Sign(pendings[1], roberto); signer.Sign(pendings[2], camila); blockchain.MineNextBlock(pendings); var counter = new Counter(blockchain); Assert.AreEqual(2, counter.TotalFor(juanId)); Assert.AreEqual(1, counter.TotalFor(joseId)); }
// Parses all required block data to send to client private ProspectItemData ProspectBlock(Vector3i position) { // Unpack block from position, block position won't be null var block = World.GetBlock(position); // Get resulting item from block var typeId = -1; if (block is IRepresentsItem item) { typeId = Item.Get(item)?.TypeID ?? -1; } if (typeId == -1) { typeId = BlockItem.CreatingItem(block.GetType())?.TypeID ?? -1; } if (World.GetBlock(position).Is <Impenetrable>() || position.y <= 0) { typeId = -2; } // Calculate prospect speed, based on skills, and hardness (gives 0.5s by default) var blockProspectSpeed = (block.Get <Minable>()?.Hardness ?? 1 * BlockHardnessModifier) / this.ProspectSpeed; var res = new ProspectItemData() { ItemTypeId = typeId, Position = position, ProspectSeconds = blockProspectSpeed, }; return(res); }
static void SetBlockMenuData() { if (_blocksTypes.Count == 0) { return; } string blockType = _blocksTypes[_blockMenuIndex]; if (!_blocksDic.ContainsKey(blockType)) { List <BlockItem> ls = new List <BlockItem>(); string[] blockPaths = _blockPathsDic[blockType]; for (int i = 0; i < blockPaths.Length; i++) { string path = EditorUtiliTool.WinAbs2UnityPath(blockPaths[i]); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(path); BlockItem item = new BlockItem(); item.prefab = prefab; item.texture = GeneratePreview(prefab); ls.Add(item); } _blockPage.AddRange(ls); _blocksDic.Add(blockType, ls); } else { _blockPage.AddRange(_blocksDic[blockType]); } }
public List <BlockItem> GetChain(int chain_id, bool store) { List <BlockItem> blocks = new List <BlockItem>(); try { MySqlConnection conn = new MySqlConnection(connString); //Console.WriteLine("Connecting to MySQL..."); conn.Open(); // Perform database operations String query = "SELECT u.first_name as fname, u.last_name as lname, b.*, bcu.chain_id " + "FROM `blocks` AS b " + "INNER JOIN users AS u ON b.created_by=u.id " + "INNER JOIN block_chain_user AS bcu ON bcu.block_id=b.id " + "WHERE chain_id=" + chain_id.ToString() + ";"; MySqlCommand command = new MySqlCommand(query, conn); MySqlDataReader reader = command.ExecuteReader(); while (reader.Read()) { BlockItem block = new BlockItem(); block.id = (int)reader[2]; block.previous_hash = (String)reader[3]; DateTime tempTimestamp = (DateTime)reader[4]; block.timestamp = tempTimestamp.ToString(); block.created_by = (int)reader[5]; block.user_name = (String)reader[0] + " " + (String)reader[1]; block.data = (int)reader[6]; block.hash = (String)reader[7]; block.nonce = (int)reader[8]; if (reader[9] != System.DBNull.Value) { ulong tempValid = (ulong)reader[9]; block.isValid = Convert.ToInt32(tempValid); } blocks.Add(block); } reader.Close(); conn.Close(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } List <BlockItem> trim = new List <BlockItem>(); if (blocks.Count < 5) { trim = blocks; } else { trim = blocks.GetRange(blocks.Count - 5, 5); } return(store ? trim : blocks); }
public bool Verify(BlockItem record) { var data = record.GetData(); var publicKey = record.PublicKey; var signature = record.Signature; return(Verify(data, publicKey, signature)); }
public void Initialize(Type blockitem, int grid = 1) //"grid" isnt used yet, it is planned to make it possible to require more than a 3x3 grind (or also only a single block) { status = Parent.GetComponent <StatusComponent>().CreateStatusElement(); positionstocheck = World.BlockBelow(Parent.Position3i).XZFullNeighborsAndSelf; neededBlockItem = Item.Get(blockitem) as BlockItem; ismet = CheckGround(); status.SetStatusMessage(Enabled, "Ground Requirements met", "Ground Requirements not met!"); }
/// <summary> /// Reads a do statement from the input. /// </summary> /// <param name="input">Where to read input from.</param> /// <returns>The object that was read.</returns> protected virtual IParseStatement _readDo(Lexer input) { input.Expect(TokenType.Do); BlockItem ret = _readBlock(input); input.Expect(TokenType.End); return(ret); }
private string GetOutFileName(string fname, BlockItem item, string extName) { if (fname.Contains("{0}")) { return(string.Format(fname, item.ToString() + extName)); } return(Path.Combine(Path.GetDirectoryName(fname), Path.GetFileNameWithoutExtension(fname) + item.ToString() + extName)); }
public void Create(string fileName, double sourceWidth, double sourceHeight, BlockItem blockItem) { using (var document = new PdfDocument()) { CreatePage(document, sourceWidth, sourceHeight, blockItem); document.Save(fileName); } }
public void Initialize(Type blockitem, int grid = 1) { this.status = this.Parent.GetComponent <StatusComponent>().CreateStatusElement(); positionstocheck = World.BlockBelow(this.Parent.Position3i).XZFullNeighborsAndSelf; neededBlockItem = Item.Get(blockitem) as BlockItem; this.ismet = CheckGround(); status.SetStatusMessage(this.Enabled, "Ground Requirements met", "Ground Requirements not met!"); }
private void DrawBlock(XGraphics gfx, BlockItem block) { DrawLines(gfx, block.Lines); DrawRectangles(gfx, block.Rectangles); DrawEllipses(gfx, block.Ellipses); DrawTexts(gfx, block.Texts); DrawBlocks(gfx, block.Blocks); }
public TimerTile(BlockItem item, int X = 0, int Y = 0, bool flip = false) : base(item, X, Y, flip) { Time = 1; Length = 1; Waiting = true; WaitTime = 0; }
public void AddItem(BlockButton bb) { BlockItem bi = blockItems[bb.id]; BlockItem newBi = Instantiate(bi); newBi.id = bb.id; newBi.transform.SetParent(container.transform); draggingBlockItem = newBi; draggingBlockItem.transform.localScale = Vector3.one; }
public BlockItem[] GetItems() { ElementList nl = SelectElements(typeof (BlockItem)); int i = 0; var result = new BlockItem[nl.Count]; foreach (BlockItem ri in nl) { result[i] = ri; i++; } return result; }
///<summary>Normalizes all URLs in a CSS parse tree to be relative to the specified directory.</summary> ///<param name="tree">The CSS parse tree to read.</param> ///<param name="targetFile">The new filename to make URLs relative to.</param> ///<param name="oldBasePath">The previous filename to resolve existing relative paths from. If null, relative paths will be left unchanged.</param> ///<returns>The rewritten CSS source.</returns> ///<remarks> /// This is used to combine CSS files from different folders into a single /// bundle and to fix absolute URLs from the hacked browser LESS compiler. /// Fully absolute paths (starting with a drive letter) will be changed to /// relative URLs using targetFile (fix for LESS compiler). /// Host-relative paths (starting with a /) will be unchanged. /// Normal relative paths (starting with . or a name) will be re-resolved. ///</remarks> public static string NormalizeUrls(BlockItem tree, string targetFile, string oldBasePath) { var normalizer = new CssUrlNormalizer(targetFile, oldBasePath); tree.Accept(normalizer); var retVal = new StringBuilder(tree.Text); for (int i = normalizer.replacements.Count - 1; i >= 0; i--) { var range = normalizer.replacements[i].Item1; var url = normalizer.replacements[i].Item2; retVal.Remove(range.Start, range.Length); retVal.Insert(range.Start, HttpUtility.UrlPathEncode(url)); } return retVal.ToString(); }
public void AddBlockItem(BlockItem r) { ChildNodes.Add(r); }
private static TreeNode AddNewBlockItem(TreeNode selectedNode, BlockItem blockItem) { if (selectedNode.Tag is CodeItem) { var parentNode = selectedNode.Parent; var newNode = parentNode.Nodes.Add(blockItem.ToString()); newNode.Tag = blockItem; return newNode; } if (selectedNode.Tag is BlockItem) { var newNode = selectedNode.Nodes.Add(blockItem.ToString()); newNode.Tag = blockItem; return newNode; } return null; }
private static void BuildFromXmlBlock(TreeNode node, XmlBlock xmlBlock) { if (xmlBlock.CodeSnippets != null && xmlBlock.CodeSnippets.Length > 0) foreach (var xmlChildCode in xmlBlock.CodeSnippets) { var childCodeItem = new CodeItem(xmlChildCode); var childCodeNode = node.Nodes.Add(childCodeItem.ToString()); childCodeNode.Tag = childCodeItem; } if (xmlBlock.Blocks != null && xmlBlock.Blocks.Length > 0) foreach (var xmlChildBlock in xmlBlock.Blocks) { var childBlockItem = new BlockItem(xmlChildBlock); var childBlockNode = node.Nodes.Add(childBlockItem.ToString()); childBlockNode.Tag = childBlockItem; BuildFromXmlBlock(childBlockNode, xmlChildBlock); } }
private void BuildFromXmlBlock(XmlBlock xmlBlock) { try { LockLayout = true; IsModified = false; treeView.Nodes.Clear(); var blockItem = new BlockItem(xmlBlock); var rootNode = treeView.Nodes.Add(blockItem.ToString()); rootNode.Tag = blockItem; BuildFromXmlBlock(rootNode, xmlBlock); treeView.SelectedNode = rootNode; LockLayout = false; } catch (Exception exception) { ErrorReport.Report(exception); NewDocument(); } }
private void NewDocument() { LockLayout = true; FileName = null; IsModified = false; treeView.Nodes.Clear(); var blockItem = new BlockItem { Name = RootBlockName }; var rootNode = treeView.Nodes.Add(blockItem.ToString()); rootNode.Tag = blockItem; treeView.SelectedNode = rootNode; LockLayout = false; }
// Use this for initialization void Start() { this.blockParent = this.GetComponentInParent<BlockItem> (); }
void Update() { if (Input.anyKeyDown) { if (draggingBlockItem != null && draggingBlockItem.inputField != null) { if (Input.GetKeyDown(KeyCode.Backspace) && draggingBlockItem.inputField.text.Length>0) draggingBlockItem.inputField.text = draggingBlockItem.inputField.text.Remove(draggingBlockItem.inputField.text.Length - 1); else draggingBlockItem.inputField.text += Input.inputString; } RaycastHit2D hit = Physics2D.Raycast(Input.mousePosition, Vector2.zero); if (hit.collider != null) { BlockButton bb = hit.collider.gameObject.GetComponent<BlockButton>(); if (bb != null) { AddItem(bb); } else { BlockItem bi = hit.collider.gameObject.GetComponent<BlockItem>(); if (bi != null) draggingBlockItem = bi; } } else draggingBlockItem = null; } if (Input.anyKey) { if (draggingBlockItem != null) { draggingBlockItem.transform.position = Input.mousePosition; } } if (draggingBlockItem) { if (draggingBlockItem.transform.position.x > UnityEngine.Screen.width/2) { Destroy(draggingBlockItem.gameObject); } } }