public override void Read(BlamLib.IO.EndianReader s) { bool is_beta = false; bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3); Blam.CacheFile.ValidateHeader(s, kSizeOf); s.Seek(4); version = s.ReadInt32(); is_beta = version == 9; if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName); fileLength = s.ReadInt32(); s.ReadInt32(); tagIndexAddress = s.ReadUInt32(); memoryBufferOffset = s.ReadInt32(); memoryBufferSize = s.ReadInt32(); sourceFile = s.ReadAsciiString(256); build = s.ReadTagString(); cacheType = (Blam.CacheType)s.ReadInt16(); if (is_beta) { s.ReadInt16(); sharedType = Cache.SharedType.Beta; ReadBeta(s); return; } else sharedType = (Cache.SharedType)s.ReadInt16(); s.ReadBool(); s.ReadBool(); // false if it belongs to a untracked build s.ReadBool(); s.ReadByte(); // appears to be an ODST-only field s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); #region string id table // 0x158 // old 128 byte aligned string table not used after the Delta builds of Halo 3 stringIdsCount = s.ReadInt32(); stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes stringIdIndicesOffset = s.ReadInt32(); stringIdsBufferOffset = s.ReadInt32(); // cstring buffer #endregion #region filetimes? // pretty sure this is a flags field // used to tell which of the following 64bit values // are used. Damn sure this are FILETIME structures, but // hex workshop doesn't like them so I can't be for sure... needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries Filetime.dwHighDateTime = s.ReadInt32(); Filetime.dwLowDateTime = s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32(); #endregion name = s.ReadTagString(); s.ReadInt32(); scenarioPath = s.ReadAsciiString(256); s.ReadInt32(); // minor version, normally not used #region tag names tagNamesCount = s.ReadInt32(); tagNamesBufferOffset = s.ReadInt32(); // cstring buffer tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes tagNameIndicesOffset = s.ReadInt32(); #endregion checksum = s.ReadUInt32(); // 0x2C4 s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same baseAddress = s.ReadUInt32(); // expected base address xdkVersion = s.ReadInt32(); // xdk version #region memory partitions // 0x2E8 // memory partitions memoryPartitions = new Partition[6]; memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer memoryPartitions[0].Size = s.ReadInt32(); // readonly memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer memoryPartitions[1].Size = s.ReadInt32(); memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer memoryPartitions[2].Size = s.ReadInt32(); memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? memoryPartitions[3].Size = s.ReadInt32(); memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address memoryPartitions[4].Size = s.ReadInt32(); // readonly memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer memoryPartitions[5].Size = s.ReadInt32(); #endregion int count = s.ReadInt32(); s.Seek(12, System.IO.SeekOrigin.Current); // these bytes are always the same // if there is a hash in the header, this is the ONLY // place where it can be s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ??? // 0x46C cacheInterop.Read(s); cacheInterop.PostprocessForCacheRead(kSizeOf); s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3 #region blah 1 // 0x4AC // campaign has a shit load of these // but shared doesn't nor mainmenu // I compared the sc110 french and english and both have the SAME counts and element data. So // I don't think this is a hash or something. At least, if it is, it's not runtime relative so // nothing we have to worry about s.ReadInt16(); // I've only seen this be two different values (besides zero). count = s.ReadInt16(); s.ReadInt32(); // seems to always be zero CompressionGuid = new Guid(s.ReadBytes(16)); s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements // dword // long // buffer [0x14] (probably a sha1 hash) s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements #endregion #region blah 2 { // 0x27C4 // This on the other hand, sc110 french and english had MINOR differences. Those differences were in // DWORDs @ 0x4 and 0x8 // 005 - 1 // 010 - 3 // 020 - 3 // 030 - 2 // 040 - 2 // 050 - 2 // 070 - 3 // 100 - 3 // 110 - 2 // 120 - 2 // 130 - 1 // c100 - 1 // c200 - 1 // h100 - 9 // l200 - 7 // l300 - 8 // sc100 - 5 // sc110 - 5 // sc120 - 6 // sc130 - 6 // sc140 - 6 // sc150 - 6 // going to punt and just assume there is a max count of 10 of these possible // maybe related to bsp\'zones'? int blah2_sizeof = !is_odst ? 172 : 180; count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something? s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements } #endregion s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current); // zero ReadPostprocessForInterop(); ReadPostprocessForBaseAddresses(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Unknown000 = s.ReadInt32(); BuildString = s.ReadTagString(); ExecutableType = (ExecutableType)s.ReadInt32(); ExecutableVersion = s.ReadInt32(); CompatibleVersion = s.ReadInt32(); Language = s.ReadInt32(); MapMinorVersion = s.ReadInt32(); Unknown038 = s.ReadUInt32(); Unknown03C = s.ReadUInt32(); Unknown040 = s.ReadUInt32(); SignatureLength = s.ReadInt32(); Signature = s.ReadBytes(60); Unknown084 = s.ReadBool(); Unknown085 = s.ReadBool(); Unknown086 = s.ReadBool(); Unknown087 = s.ReadBool(); Unknown088 = s.ReadInt32(); SessionName = s.ReadAsciiString(128); Options.Read(s); UnknownF91C = s.ReadUInt32(); LengthInTicks = s.ReadUInt32(); SnippetStartTick = s.ReadUInt32(); UnknownF928 = s.ReadBytes(1336); }
public void Read(BlamLib.IO.EndianReader s) { GameMode = s.ReadInt32(); GameSimulation = (GameSimulation)s.ReadByte(); GameNetworkType = s.ReadByte(); GameTickRate = s.ReadInt16(); GameInstance = s.ReadUInt64(); Unknown010 = s.ReadInt32(); Language = s.ReadInt32(); DeterminismVersion = s.ReadInt32(); MapId.Read(s); CachePath = s.ReadAsciiString(260); InitialZoneSetIndex = s.ReadInt16(); Unknown12A = s.ReadBool(); DumpMachineIndex = s.ReadByte(); Unknown12C = s.ReadBool(); Unknown12D = s.ReadBool(); Unknown12E = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); GamePlayback = (GamePlayback)s.ReadInt16(); Unknown132 = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); Unknown134 = s.ReadInt32(); Unknown138 = s.ReadInt32(); CampaignDifficulty = s.ReadInt16(); CampaignInsertionPoint = s.ReadInt16(); CampaignMetagameScoring = s.ReadInt16(); Unknown142 = s.ReadBool(); Unknown143 = s.ReadBool(); PrimarySkulls = s.ReadInt32(); SecondarySkulls = s.ReadInt32(); for (int x = 0; x < Unknown14C.Length; x++) Unknown14C[x] = s.ReadBytes(30); Unknown1C4 = s.ReadBool(); s.Seek(3 + 4, System.IO.SeekOrigin.Current); Unknown1CC = s.ReadBytes(92); EngineVariant.Read(s); s.Seek(4, System.IO.SeekOrigin.Current); MapVariant.Read(s); Game.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { Valid = s.ReadBool(); LeftGame = s.ReadBool(); UserIndex = s.ReadInt16(); ControllerIndex = s.ReadInt16(); s.Seek(2, System.IO.SeekOrigin.Current); MachineId = s.ReadBytes(6); Unknown000E = s.ReadUInt64(); s.Seek(2, System.IO.SeekOrigin.Current); Data.Read(s); MatchData.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { Name = s.ReadUnicodeString(10); Appearance.Read(s); Unknown040 = s.ReadUInt64(); Unknown048 = s.ReadBool(); Unknown049 = s.ReadBool(); Unknown04A = s.ReadBool(); LastTeam = s.ReadByte(); Unknown04C = s.ReadBool(); Unknown04D = s.ReadBool(); HopperAccessFlags = s.ReadByte(); Unknown04F = s.ReadBool(); Unknown050 = s.ReadBool(); Unknown051 = s.ReadBool(); Unknown052 = s.ReadBool(); CampaignHighestDifficulty = s.ReadByte(); Unknown054 = s.ReadInt32(); GamerRegion = s.ReadInt32(); GamerZone = s.ReadInt32(); CheatFlags = s.ReadUInt32(); BanFlags = s.ReadUInt32(); RepeatedPlayCoefficient = s.ReadInt32(); Unknown06C = s.ReadInt32() > 0; GlobalStats.Read(s); DisplayedStats.Read(s); HopperData.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { Valid = s.ReadBool(); PrimaryColor = s.ReadByte(); SecondaryColor = s.ReadByte(); TertiaryColor = s.ReadByte(); PlayerModelChoice = s.ReadByte(); ForegroundEmblem = s.ReadByte(); BackgroundEmblem = s.ReadByte(); EmblemFlags = s.ReadByte(); EmblemPrimaryColor = s.ReadByte(); EmblemSecondaryColor = s.ReadByte(); EmblemBackgroundColor = s.ReadByte(); ModelChoices[0] = s.ReadBytes(4); ModelChoices[1] = s.ReadBytes(4); ServiceTag = s.ReadUnicodeString(4); s.Seek(sizeof(ushort), System.IO.SeekOrigin.Current); // alignment }