예제 #1
0
		public override void Read(BlamLib.IO.EndianReader s)
		{
			bool is_beta = false;
			bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3);
			Blam.CacheFile.ValidateHeader(s, kSizeOf);

			s.Seek(4);
			version = s.ReadInt32(); is_beta = version == 9;
			if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName);
			fileLength = s.ReadInt32();
			s.ReadInt32();
			tagIndexAddress = s.ReadUInt32();
			memoryBufferOffset = s.ReadInt32();
			memoryBufferSize = s.ReadInt32();

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt16();

			if (is_beta)
			{
				s.ReadInt16(); sharedType = Cache.SharedType.Beta;
				ReadBeta(s);
				return;
			}
			else
				sharedType = (Cache.SharedType)s.ReadInt16();

			s.ReadBool();
			s.ReadBool(); // false if it belongs to a untracked build
			s.ReadBool();
			s.ReadByte(); // appears to be an ODST-only field

			s.ReadInt32(); s.ReadInt32();
			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id table
			// 0x158
			// old 128 byte aligned string table not used after the Delta builds of Halo 3

			stringIdsCount = s.ReadInt32();
			stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32(); // cstring buffer
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			s.ReadInt32(); // minor version, normally not used

			#region tag names
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
			tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2C4
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			// 0x2E8

			// memory partitions
			memoryPartitions = new Partition[6];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
			memoryPartitions[0].Size = s.ReadInt32();

			// readonly
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer
			memoryPartitions[1].Size = s.ReadInt32();

			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer
			memoryPartitions[2].Size = s.ReadInt32();
			memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks?
			memoryPartitions[3].Size = s.ReadInt32();
			memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[4].Size = s.ReadInt32();

			// readonly
			memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
			memoryPartitions[5].Size = s.ReadInt32();
			#endregion

			int count = s.ReadInt32();
			s.Seek(12, System.IO.SeekOrigin.Current); // these bytes are always the same
			// if there is a hash in the header, this is the ONLY
			// place where it can be
			s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???

			// 0x46C
			cacheInterop.Read(s);
			cacheInterop.PostprocessForCacheRead(kSizeOf);

			s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3

			#region blah 1
			// 0x4AC

			// campaign has a shit load of these
			// but shared doesn't nor mainmenu
			// I compared the sc110 french and english and both have the SAME counts and element data. So 
			// I don't think this is a hash or something. At least, if it is, it's not runtime relative so 
			// nothing we have to worry about

			s.ReadInt16(); // I've only seen this be two different values (besides zero).
			count = s.ReadInt16();
			s.ReadInt32(); // seems to always be zero
			CompressionGuid = new Guid(s.ReadBytes(16));

			s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements
			// dword
			// long
			// buffer [0x14] (probably a sha1 hash)
			s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements
			#endregion

			#region blah 2
			{
				// 0x27C4
				// This on the other hand, sc110 french and english had MINOR differences. Those differences were in 
				// DWORDs @ 0x4 and 0x8

				// 005 - 1
				// 010 - 3
				// 020 - 3
				// 030 - 2
				// 040 - 2
				// 050 - 2
				// 070 - 3
				// 100 - 3
				// 110 - 2
				// 120 - 2
				// 130 - 1

				// c100  - 1
				// c200  - 1
				// h100  - 9
				// l200  - 7
				// l300  - 8
				// sc100 - 5
				// sc110 - 5
				// sc120 - 6
				// sc130 - 6
				// sc140 - 6
				// sc150 - 6

				// going to punt and just assume there is a max count of 10 of these possible

				// maybe related to bsp\'zones'?
				int blah2_sizeof = !is_odst ? 172 : 180;

				count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something?
				s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements
				s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements
			}
			#endregion

			s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current); // zero


			ReadPostprocessForInterop();

			ReadPostprocessForBaseAddresses(s);
		}
예제 #2
0
		void ReadBeta(BlamLib.IO.EndianReader s)
		{
			s.ReadUInt32();

			//s.ReadBool();
			//s.ReadBool(); // false if it belongs to a untracked build
			//s.ReadBool();
			//s.ReadBool();
			// Just read the booleans as a f*****g int...
			s.ReadInt32();

			// Filetime.dwHighDateTime = s.ReadInt32();
			// Filetime.dwLowDateTime = s.ReadInt32();
			s.ReadInt32(); s.ReadInt32();

			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id
			// retail doesn't include the 128 byte per string id table, so nix the members
			/*stringIdsBufferAlignedOffset = */s.ReadInt32();
			stringIdsCount = s.ReadInt32();

			stringIdsBufferSize = s.ReadInt32();
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32();
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			s.ReadInt32();
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			needsShared = s.ReadInt32() == 1;

			#region tag names
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32();
			tagNamesBufferSize = s.ReadInt32();
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2CC
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			memoryPartitions = new Partition[3];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[0].Size = s.ReadInt32(); // size
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[1].Size = s.ReadInt32(); // size
			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[2].Size = s.ReadInt32(); // size
			#endregion

			s.Seek(256, System.IO.SeekOrigin.Current);

			s.Seek(1004 + sizeof(uint), System.IO.SeekOrigin.Current);


			Managers.BlamDefinition bdef = Program.GetManager(BlamVersion.Halo3_Beta);

			uint base_address = (s.Owner as Blam.CacheFile).AddressMask = bdef[BlamVersion.Halo3_Beta].CacheTypes.BaseAddress - (uint)MemoryBufferOffset;

			offsetToIndex = (int)(tagIndexAddress - base_address);
			CalculatePartitionOffsets();
		}
예제 #3
0
		public override void Read(BlamLib.IO.EndianReader s)
		{
			bool is_alpha;
			bool is_pc = false;
			Blam.CacheFile.ValidateHeader(s, 0x800);

			#region figure out if this is a alpha map
			s.Seek(0x120);
			is_alpha = s.ReadTagString() == "02.06.28.07902";
			#endregion
			#region figure out if this is a pc map
			if (!is_alpha)
			{
				s.Seek(0x24);
				int test = s.ReadInt32();
				if (test == -1 || (test != 0 && test < s.Length)) is_pc = true;
			}
			#endregion
			s.Seek(4);

			version = s.ReadInt32();
			fileLength = s.ReadInt32();
			s.ReadInt32();
			offsetToIndex = s.ReadInt32();
			indexStreamSize = s.ReadInt32();

			tagBufferSize = s.ReadInt32(); // size of the tag data, excluding the bsp data
			s.ReadInt32(); // max size: 0x3200000, indexStreamSize+tagBufferSize

			if(is_pc)
			{
				PcFields.VirtualAddress = s.ReadUInt32(); // virtual base address

				PcFields.TagDependencyGraphOffset = s.ReadInt32(); // buffer offset (starts right before tag index, 512 byte aligned). not shared? should equal -1
				PcFields.TagDependencyGraphSize = s.ReadUInt32(); // buffer size. not shared? should be zero. Max: 0x100000
			}

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt32();
				// SP Filesize Max: 0x11800000
				// MP Filesize Max: 0x5000000
				// Mainmenu Filesize Max: 0x20800000
				// Shared Filesize Max: 0xB400000
				// Single Player Shared Filesize Max: 0x20800000
			s.ReadInt32(); // cache resource (tag) crc
			s.ReadInt32(); // boolean, set to true in pc when building cache

			s.ReadInt32(); s.ReadInt32();

			s.ReadInt32(); // count of some sort? only on the xbox

			// offset, then size
			// (size+0xFFF) & 0xFFFFF000
			// test that with 0x1FF, if true, or with 0x1FF then add 1
			s.ReadInt32(); // begins with 0x200 bytes of a chunk of the tag filenames table and ends with the same
			s.ReadInt32(); // has something to do with bitmaps. the bigger the file, the bigger this is

			#region string id
			// each string this buffer is aligned to 128 characters (the max length + 1 of a string_id)
			/*stringIdsBufferAlignedOffset = */s.ReadInt32();
			stringIdsCount = s.ReadInt32();

			stringIdsBufferSize = s.ReadInt32();
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32();
			#endregion

			s.ReadInt32(); // 4 bools

			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();

			/*MainmenuFiletime.dwHighDateTime*/				SharedFiletimes[0].dwHighDateTime = s.ReadInt32();
			/*MainmenuFiletime.dwLowDateTime = */			SharedFiletimes[0].dwLowDateTime = s.ReadInt32();

			/*SharedFiletime.dwHighDateTime*/				SharedFiletimes[1].dwHighDateTime = s.ReadInt32();
			/*SharedFiletime.dwLowDateTime*/				SharedFiletimes[1].dwLowDateTime = s.ReadInt32();

			/*SharedSingleplayerFiletime.dwHighDateTime*/	SharedFiletimes[2].dwHighDateTime = s.ReadInt32();
			/*SharedSingleplayerFiletime.dwLowDateTime*/	SharedFiletimes[2].dwLowDateTime = s.ReadInt32();

			name = s.ReadTagString();
			s.ReadInt32(); // dword, but unused
			scenarioPath = s.ReadAsciiString(256);

			// minor version
			needsShared = s.ReadInt32() == 1; // doesn't exist on the pc

			#region tag names
			tagNamesCount = s.ReadInt32(); // not used in alpha
			tagNamesBufferOffset = s.ReadInt32(); // not used in alpha
			tagNamesBufferSize = s.ReadInt32(); // not used in alpha
			tagNameIndicesOffset = s.ReadInt32(); // not used in alpha
			#endregion

			if (is_pc)
			{
				// s_cache_language_pack
				PcFields.LanguagePacksOffset = s.ReadInt32(); // offset, shared database = -1
				// sizeof(s_cache_language_pack) * LanguageType.kMax
				PcFields.LanguagePacksSizeOf = s.ReadUInt32(); // sizeof, shared database = 0

				// secondary sound gestalt
				PcFields.SecondarySoundGestalt.Read(s); // shared database = -1

				// fast geometry load region
				PcFields.FastLoadGeometryBlockOffset = s.ReadInt32(); // offset to a cache block resource
				PcFields.FastLoadGeometryBlockSize = s.ReadUInt32(); // sizeof entire cache block resources partition. max size: 0x4000000

				checksum = s.ReadUInt32();

				// another xor checksum
				// sbsp
				//	- data 0x28C: global_structure_physics_struct->MoppCode
				//	- data 0x2BC: global_structure_physics_struct->BreakableSurfacesMoppCode
				//	- block 0xD4: structure_bsp_cluster_block
				//		* data 0xC4: "Collision mopp Code"
				//		* block 0x54: structure_bsp_cluster_data_block_new
				//			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
				// phmo
				//	- data 0xE8: "mopp codes"
				// coll
				//	- block 0x28: collision_model_region_block
				//		* block 0x04: collision_model_permutation_block
				//			- block 0x10: collision_bsp_physics_block
				//				* data 0x64: "mopp Code Data"
				// mode
				//	- block 0x30: render_model_section_block
				//		* block 0x34: render_model_section_data_block
				//			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
				// ltmp
				//	- block 0x80: structure_lightmap_group_block
				//		* block 0x30: lightmap_geometry_section_block
				//			- block 0x54: lightmap_geometry_section_cache_data_block
				//				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
				//		* block 0x48: lightmap_geometry_section_block
				//			- block 0x54: lightmap_geometry_section_cache_data_block
				//				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
				PcFields.MoppCodesChecksum = s.ReadUInt32(); // shared databases = 0

				s.Seek(1284 + sizeof(uint), System.IO.SeekOrigin.Current);
			}
			else
			{

				checksum = s.ReadUInt32();

				s.Seek(1320 + sizeof(uint), System.IO.SeekOrigin.Current);
			}

			CacheFile cf = s.Owner as CacheFile;
			if (is_pc) cf.EngineVersion = BlamVersion.Halo2_PC;
			else if (build == "02.08.28.09214") cf.EngineVersion = BlamVersion.Halo2_Epsilon;
			else if (is_alpha) cf.EngineVersion = BlamVersion.Halo2_Alpha;
			else cf.EngineVersion = BlamVersion.Halo2_Xbox;
		}
예제 #4
0
파일: PAK.cs 프로젝트: CodeAsm/open-sauce
		public void Read(BlamLib.IO.EndianReader s)
		{
			DataOffset = s.ReadInt32();
			DataSize = s.ReadInt32();
			int name_length = s.ReadInt32();
			if (name_length > 0) Name = s.ReadAsciiString(name_length);
			else Name = string.Empty;
			Type = (DataType)s.ReadInt32();
			unknown1 = s.ReadInt32();
			unknown2 = s.ReadInt32();

			if (unknown1 != 0) System.Diagnostics.Debugger.Break();
			if (unknown2 != 0) System.Diagnostics.Debugger.Break();
		}
예제 #5
0
파일: BLF.cs 프로젝트: CodeAsm/open-sauce
			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				MapId = s.ReadInt32();
				ScenarioType = s.ReadInt32();
				Names.Read(s);
				Descriptions.Read(s);
				BlfName = s.ReadAsciiString(256);
				FileName = s.ReadAsciiString(256);
				MapIndex = s.ReadInt32();
				Unknown1118 = s.ReadInt32();
				Unknown111C = s.ReadByte();
				Unknown111D = s.ReadByte();
				MaxTeams = s.ReadBytes(11);
				Unknown1129 = s.ReadByte();
				s.Seek(2, System.IO.SeekOrigin.Current);
				Unknown112C = s.ReadUInt32();
				foreach (CheckpointData cp in Checkpoints) cp.Read(s);
			}
예제 #6
0
파일: BLF.cs 프로젝트: CodeAsm/open-sauce
			public void Read(BlamLib.IO.EndianReader s)
			{
				Unknown000 = s.ReadUInt64();
				Name = s.ReadUnicodeString(16);
				Description = s.ReadAsciiString(128);
				Author = s.ReadAsciiString(16);
				FileType = (ContentFileType)s.ReadUInt32();
				Unknown0BC = s.ReadInt32() > 0;
				Unknown0C0 = s.ReadUInt64();
				ContentLength = s.ReadUInt64();
				Unknown0D0 = s.ReadUInt64();
				Unknown0D8 = s.ReadInt32();
				MapId.Read(s);
				GameEngineType = s.ReadInt32();
				CampaignDifficulty = s.ReadInt32();
				HopperId = (ushort)((s.ReadUInt32() & 0xFFFF0000) >> 16);
				GameId = s.ReadUInt64();
			}
예제 #7
0
파일: BLF.cs 프로젝트: CodeAsm/open-sauce
			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				Unknown000 = s.ReadInt32();
				BuildString = s.ReadTagString();
				ExecutableType = (ExecutableType)s.ReadInt32();
				ExecutableVersion = s.ReadInt32();
				CompatibleVersion = s.ReadInt32();
				Language = s.ReadInt32();
				MapMinorVersion = s.ReadInt32();
				Unknown038 = s.ReadUInt32();
				Unknown03C = s.ReadUInt32();
				Unknown040 = s.ReadUInt32();
				SignatureLength = s.ReadInt32();
				Signature = s.ReadBytes(60);
				Unknown084 = s.ReadBool();
				Unknown085 = s.ReadBool();
				Unknown086 = s.ReadBool();
				Unknown087 = s.ReadBool();
				Unknown088 = s.ReadInt32();
				SessionName = s.ReadAsciiString(128);
				Options.Read(s);
				UnknownF91C = s.ReadUInt32();
				LengthInTicks = s.ReadUInt32();
				SnippetStartTick = s.ReadUInt32();
				UnknownF928 = s.ReadBytes(1336);
			}
예제 #8
0
파일: BLF.cs 프로젝트: CodeAsm/open-sauce
				public void Read(BlamLib.IO.EndianReader s)
				{
					GameMode = s.ReadInt32();
					GameSimulation = (GameSimulation)s.ReadByte();
					GameNetworkType = s.ReadByte();
					GameTickRate = s.ReadInt16();
					GameInstance = s.ReadUInt64();
					Unknown010 = s.ReadInt32();
					Language = s.ReadInt32();
					DeterminismVersion = s.ReadInt32();
					MapId.Read(s);
					CachePath = s.ReadAsciiString(260);
					InitialZoneSetIndex = s.ReadInt16();
					Unknown12A = s.ReadBool();
					DumpMachineIndex = s.ReadByte();
					Unknown12C = s.ReadBool();
					Unknown12D = s.ReadBool();
					Unknown12E = s.ReadBool();
					s.Seek(1, System.IO.SeekOrigin.Current);
					GamePlayback = (GamePlayback)s.ReadInt16();
					Unknown132 = s.ReadBool();
					s.Seek(1, System.IO.SeekOrigin.Current);
					Unknown134 = s.ReadInt32();
					Unknown138 = s.ReadInt32();
					CampaignDifficulty = s.ReadInt16();
					CampaignInsertionPoint = s.ReadInt16();
					CampaignMetagameScoring = s.ReadInt16();
					Unknown142 = s.ReadBool();
					Unknown143 = s.ReadBool();
					PrimarySkulls = s.ReadInt32();
					SecondarySkulls = s.ReadInt32();
					for (int x = 0; x < Unknown14C.Length; x++) Unknown14C[x] = s.ReadBytes(30);
					Unknown1C4 = s.ReadBool();
					s.Seek(3 + 4, System.IO.SeekOrigin.Current);
					Unknown1CC = s.ReadBytes(92);
					EngineVariant.Read(s);
					s.Seek(4, System.IO.SeekOrigin.Current);
					MapVariant.Read(s);
					Game.Read(s);
				}
예제 #9
0
파일: BLF.cs 프로젝트: CodeAsm/open-sauce
			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				Unknown000 = s.ReadAsciiString(16);
				Unknown010 = s.ReadUInt32();
				ExecutableVersion = s.ReadInt32();
				BuildString = s.ReadAsciiString(28);
				Unknown034 = s.ReadAsciiString(16);
			}