public override void Read(BlamLib.IO.EndianReader s) { bool is_beta = false; bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3); Blam.CacheFile.ValidateHeader(s, kSizeOf); s.Seek(4); version = s.ReadInt32(); is_beta = version == 9; if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName); fileLength = s.ReadInt32(); s.ReadInt32(); tagIndexAddress = s.ReadUInt32(); memoryBufferOffset = s.ReadInt32(); memoryBufferSize = s.ReadInt32(); sourceFile = s.ReadAsciiString(256); build = s.ReadTagString(); cacheType = (Blam.CacheType)s.ReadInt16(); if (is_beta) { s.ReadInt16(); sharedType = Cache.SharedType.Beta; ReadBeta(s); return; } else sharedType = (Cache.SharedType)s.ReadInt16(); s.ReadBool(); s.ReadBool(); // false if it belongs to a untracked build s.ReadBool(); s.ReadByte(); // appears to be an ODST-only field s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); #region string id table // 0x158 // old 128 byte aligned string table not used after the Delta builds of Halo 3 stringIdsCount = s.ReadInt32(); stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes stringIdIndicesOffset = s.ReadInt32(); stringIdsBufferOffset = s.ReadInt32(); // cstring buffer #endregion #region filetimes? // pretty sure this is a flags field // used to tell which of the following 64bit values // are used. Damn sure this are FILETIME structures, but // hex workshop doesn't like them so I can't be for sure... needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries Filetime.dwHighDateTime = s.ReadInt32(); Filetime.dwLowDateTime = s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32(); #endregion name = s.ReadTagString(); s.ReadInt32(); scenarioPath = s.ReadAsciiString(256); s.ReadInt32(); // minor version, normally not used #region tag names tagNamesCount = s.ReadInt32(); tagNamesBufferOffset = s.ReadInt32(); // cstring buffer tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes tagNameIndicesOffset = s.ReadInt32(); #endregion checksum = s.ReadUInt32(); // 0x2C4 s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same baseAddress = s.ReadUInt32(); // expected base address xdkVersion = s.ReadInt32(); // xdk version #region memory partitions // 0x2E8 // memory partitions memoryPartitions = new Partition[6]; memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer memoryPartitions[0].Size = s.ReadInt32(); // readonly memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer memoryPartitions[1].Size = s.ReadInt32(); memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer memoryPartitions[2].Size = s.ReadInt32(); memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? memoryPartitions[3].Size = s.ReadInt32(); memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address memoryPartitions[4].Size = s.ReadInt32(); // readonly memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer memoryPartitions[5].Size = s.ReadInt32(); #endregion int count = s.ReadInt32(); s.Seek(12, System.IO.SeekOrigin.Current); // these bytes are always the same // if there is a hash in the header, this is the ONLY // place where it can be s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ??? // 0x46C cacheInterop.Read(s); cacheInterop.PostprocessForCacheRead(kSizeOf); s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3 #region blah 1 // 0x4AC // campaign has a shit load of these // but shared doesn't nor mainmenu // I compared the sc110 french and english and both have the SAME counts and element data. So // I don't think this is a hash or something. At least, if it is, it's not runtime relative so // nothing we have to worry about s.ReadInt16(); // I've only seen this be two different values (besides zero). count = s.ReadInt16(); s.ReadInt32(); // seems to always be zero CompressionGuid = new Guid(s.ReadBytes(16)); s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements // dword // long // buffer [0x14] (probably a sha1 hash) s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements #endregion #region blah 2 { // 0x27C4 // This on the other hand, sc110 french and english had MINOR differences. Those differences were in // DWORDs @ 0x4 and 0x8 // 005 - 1 // 010 - 3 // 020 - 3 // 030 - 2 // 040 - 2 // 050 - 2 // 070 - 3 // 100 - 3 // 110 - 2 // 120 - 2 // 130 - 1 // c100 - 1 // c200 - 1 // h100 - 9 // l200 - 7 // l300 - 8 // sc100 - 5 // sc110 - 5 // sc120 - 6 // sc130 - 6 // sc140 - 6 // sc150 - 6 // going to punt and just assume there is a max count of 10 of these possible // maybe related to bsp\'zones'? int blah2_sizeof = !is_odst ? 172 : 180; count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something? s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements } #endregion s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current); // zero ReadPostprocessForInterop(); ReadPostprocessForBaseAddresses(s); }
void ReadBeta(BlamLib.IO.EndianReader s) { s.ReadUInt32(); //s.ReadBool(); //s.ReadBool(); // false if it belongs to a untracked build //s.ReadBool(); //s.ReadBool(); // Just read the booleans as a f*****g int... s.ReadInt32(); // Filetime.dwHighDateTime = s.ReadInt32(); // Filetime.dwLowDateTime = s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); #region string id // retail doesn't include the 128 byte per string id table, so nix the members /*stringIdsBufferAlignedOffset = */s.ReadInt32(); stringIdsCount = s.ReadInt32(); stringIdsBufferSize = s.ReadInt32(); stringIdIndicesOffset = s.ReadInt32(); stringIdsBufferOffset = s.ReadInt32(); #endregion #region filetimes? // pretty sure this is a flags field // used to tell which of the following 64bit values // are used. Damn sure this are FILETIME structures, but // hex workshop doesn't like them so I can't be for sure... s.ReadInt32(); Filetime.dwHighDateTime = s.ReadInt32(); Filetime.dwLowDateTime = s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32(); #endregion name = s.ReadTagString(); s.ReadInt32(); scenarioPath = s.ReadAsciiString(256); needsShared = s.ReadInt32() == 1; #region tag names tagNamesCount = s.ReadInt32(); tagNamesBufferOffset = s.ReadInt32(); tagNamesBufferSize = s.ReadInt32(); tagNameIndicesOffset = s.ReadInt32(); #endregion checksum = s.ReadUInt32(); // 0x2CC s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same baseAddress = s.ReadUInt32(); // expected base address xdkVersion = s.ReadInt32(); // xdk version #region memory partitions memoryPartitions = new Partition[3]; memoryPartitions[0].BaseAddress = s.ReadUInt32(); // address memoryPartitions[0].Size = s.ReadInt32(); // size memoryPartitions[1].BaseAddress = s.ReadUInt32(); // address memoryPartitions[1].Size = s.ReadInt32(); // size memoryPartitions[2].BaseAddress = s.ReadUInt32(); // address memoryPartitions[2].Size = s.ReadInt32(); // size #endregion s.Seek(256, System.IO.SeekOrigin.Current); s.Seek(1004 + sizeof(uint), System.IO.SeekOrigin.Current); Managers.BlamDefinition bdef = Program.GetManager(BlamVersion.Halo3_Beta); uint base_address = (s.Owner as Blam.CacheFile).AddressMask = bdef[BlamVersion.Halo3_Beta].CacheTypes.BaseAddress - (uint)MemoryBufferOffset; offsetToIndex = (int)(tagIndexAddress - base_address); CalculatePartitionOffsets(); }
public override void Read(BlamLib.IO.EndianReader s) { bool is_alpha; bool is_pc = false; Blam.CacheFile.ValidateHeader(s, 0x800); #region figure out if this is a alpha map s.Seek(0x120); is_alpha = s.ReadTagString() == "02.06.28.07902"; #endregion #region figure out if this is a pc map if (!is_alpha) { s.Seek(0x24); int test = s.ReadInt32(); if (test == -1 || (test != 0 && test < s.Length)) is_pc = true; } #endregion s.Seek(4); version = s.ReadInt32(); fileLength = s.ReadInt32(); s.ReadInt32(); offsetToIndex = s.ReadInt32(); indexStreamSize = s.ReadInt32(); tagBufferSize = s.ReadInt32(); // size of the tag data, excluding the bsp data s.ReadInt32(); // max size: 0x3200000, indexStreamSize+tagBufferSize if(is_pc) { PcFields.VirtualAddress = s.ReadUInt32(); // virtual base address PcFields.TagDependencyGraphOffset = s.ReadInt32(); // buffer offset (starts right before tag index, 512 byte aligned). not shared? should equal -1 PcFields.TagDependencyGraphSize = s.ReadUInt32(); // buffer size. not shared? should be zero. Max: 0x100000 } sourceFile = s.ReadAsciiString(256); build = s.ReadTagString(); cacheType = (Blam.CacheType)s.ReadInt32(); // SP Filesize Max: 0x11800000 // MP Filesize Max: 0x5000000 // Mainmenu Filesize Max: 0x20800000 // Shared Filesize Max: 0xB400000 // Single Player Shared Filesize Max: 0x20800000 s.ReadInt32(); // cache resource (tag) crc s.ReadInt32(); // boolean, set to true in pc when building cache s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); // count of some sort? only on the xbox // offset, then size // (size+0xFFF) & 0xFFFFF000 // test that with 0x1FF, if true, or with 0x1FF then add 1 s.ReadInt32(); // begins with 0x200 bytes of a chunk of the tag filenames table and ends with the same s.ReadInt32(); // has something to do with bitmaps. the bigger the file, the bigger this is #region string id // each string this buffer is aligned to 128 characters (the max length + 1 of a string_id) /*stringIdsBufferAlignedOffset = */s.ReadInt32(); stringIdsCount = s.ReadInt32(); stringIdsBufferSize = s.ReadInt32(); stringIdIndicesOffset = s.ReadInt32(); stringIdsBufferOffset = s.ReadInt32(); #endregion s.ReadInt32(); // 4 bools Filetime.dwHighDateTime = s.ReadInt32(); Filetime.dwLowDateTime = s.ReadInt32(); /*MainmenuFiletime.dwHighDateTime*/ SharedFiletimes[0].dwHighDateTime = s.ReadInt32(); /*MainmenuFiletime.dwLowDateTime = */ SharedFiletimes[0].dwLowDateTime = s.ReadInt32(); /*SharedFiletime.dwHighDateTime*/ SharedFiletimes[1].dwHighDateTime = s.ReadInt32(); /*SharedFiletime.dwLowDateTime*/ SharedFiletimes[1].dwLowDateTime = s.ReadInt32(); /*SharedSingleplayerFiletime.dwHighDateTime*/ SharedFiletimes[2].dwHighDateTime = s.ReadInt32(); /*SharedSingleplayerFiletime.dwLowDateTime*/ SharedFiletimes[2].dwLowDateTime = s.ReadInt32(); name = s.ReadTagString(); s.ReadInt32(); // dword, but unused scenarioPath = s.ReadAsciiString(256); // minor version needsShared = s.ReadInt32() == 1; // doesn't exist on the pc #region tag names tagNamesCount = s.ReadInt32(); // not used in alpha tagNamesBufferOffset = s.ReadInt32(); // not used in alpha tagNamesBufferSize = s.ReadInt32(); // not used in alpha tagNameIndicesOffset = s.ReadInt32(); // not used in alpha #endregion if (is_pc) { // s_cache_language_pack PcFields.LanguagePacksOffset = s.ReadInt32(); // offset, shared database = -1 // sizeof(s_cache_language_pack) * LanguageType.kMax PcFields.LanguagePacksSizeOf = s.ReadUInt32(); // sizeof, shared database = 0 // secondary sound gestalt PcFields.SecondarySoundGestalt.Read(s); // shared database = -1 // fast geometry load region PcFields.FastLoadGeometryBlockOffset = s.ReadInt32(); // offset to a cache block resource PcFields.FastLoadGeometryBlockSize = s.ReadUInt32(); // sizeof entire cache block resources partition. max size: 0x4000000 checksum = s.ReadUInt32(); // another xor checksum // sbsp // - data 0x28C: global_structure_physics_struct->MoppCode // - data 0x2BC: global_structure_physics_struct->BreakableSurfacesMoppCode // - block 0xD4: structure_bsp_cluster_block // * data 0xC4: "Collision mopp Code" // * block 0x54: structure_bsp_cluster_data_block_new // - data 0x3C: global_geometry_section_struct->"Visibility mopp Code" // phmo // - data 0xE8: "mopp codes" // coll // - block 0x28: collision_model_region_block // * block 0x04: collision_model_permutation_block // - block 0x10: collision_bsp_physics_block // * data 0x64: "mopp Code Data" // mode // - block 0x30: render_model_section_block // * block 0x34: render_model_section_data_block // - data 0x3C: global_geometry_section_struct->"Visibility mopp Code" // ltmp // - block 0x80: structure_lightmap_group_block // * block 0x30: lightmap_geometry_section_block // - block 0x54: lightmap_geometry_section_cache_data_block // * data 0x3C: global_geometry_section_struct->"Visibility mopp Code" // * block 0x48: lightmap_geometry_section_block // - block 0x54: lightmap_geometry_section_cache_data_block // * data 0x3C: global_geometry_section_struct->"Visibility mopp Code" PcFields.MoppCodesChecksum = s.ReadUInt32(); // shared databases = 0 s.Seek(1284 + sizeof(uint), System.IO.SeekOrigin.Current); } else { checksum = s.ReadUInt32(); s.Seek(1320 + sizeof(uint), System.IO.SeekOrigin.Current); } CacheFile cf = s.Owner as CacheFile; if (is_pc) cf.EngineVersion = BlamVersion.Halo2_PC; else if (build == "02.08.28.09214") cf.EngineVersion = BlamVersion.Halo2_Epsilon; else if (is_alpha) cf.EngineVersion = BlamVersion.Halo2_Alpha; else cf.EngineVersion = BlamVersion.Halo2_Xbox; }
public void Read(BlamLib.IO.EndianReader s) { DataOffset = s.ReadInt32(); DataSize = s.ReadInt32(); int name_length = s.ReadInt32(); if (name_length > 0) Name = s.ReadAsciiString(name_length); else Name = string.Empty; Type = (DataType)s.ReadInt32(); unknown1 = s.ReadInt32(); unknown2 = s.ReadInt32(); if (unknown1 != 0) System.Diagnostics.Debugger.Break(); if (unknown2 != 0) System.Diagnostics.Debugger.Break(); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); MapId = s.ReadInt32(); ScenarioType = s.ReadInt32(); Names.Read(s); Descriptions.Read(s); BlfName = s.ReadAsciiString(256); FileName = s.ReadAsciiString(256); MapIndex = s.ReadInt32(); Unknown1118 = s.ReadInt32(); Unknown111C = s.ReadByte(); Unknown111D = s.ReadByte(); MaxTeams = s.ReadBytes(11); Unknown1129 = s.ReadByte(); s.Seek(2, System.IO.SeekOrigin.Current); Unknown112C = s.ReadUInt32(); foreach (CheckpointData cp in Checkpoints) cp.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { Unknown000 = s.ReadUInt64(); Name = s.ReadUnicodeString(16); Description = s.ReadAsciiString(128); Author = s.ReadAsciiString(16); FileType = (ContentFileType)s.ReadUInt32(); Unknown0BC = s.ReadInt32() > 0; Unknown0C0 = s.ReadUInt64(); ContentLength = s.ReadUInt64(); Unknown0D0 = s.ReadUInt64(); Unknown0D8 = s.ReadInt32(); MapId.Read(s); GameEngineType = s.ReadInt32(); CampaignDifficulty = s.ReadInt32(); HopperId = (ushort)((s.ReadUInt32() & 0xFFFF0000) >> 16); GameId = s.ReadUInt64(); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Unknown000 = s.ReadInt32(); BuildString = s.ReadTagString(); ExecutableType = (ExecutableType)s.ReadInt32(); ExecutableVersion = s.ReadInt32(); CompatibleVersion = s.ReadInt32(); Language = s.ReadInt32(); MapMinorVersion = s.ReadInt32(); Unknown038 = s.ReadUInt32(); Unknown03C = s.ReadUInt32(); Unknown040 = s.ReadUInt32(); SignatureLength = s.ReadInt32(); Signature = s.ReadBytes(60); Unknown084 = s.ReadBool(); Unknown085 = s.ReadBool(); Unknown086 = s.ReadBool(); Unknown087 = s.ReadBool(); Unknown088 = s.ReadInt32(); SessionName = s.ReadAsciiString(128); Options.Read(s); UnknownF91C = s.ReadUInt32(); LengthInTicks = s.ReadUInt32(); SnippetStartTick = s.ReadUInt32(); UnknownF928 = s.ReadBytes(1336); }
public void Read(BlamLib.IO.EndianReader s) { GameMode = s.ReadInt32(); GameSimulation = (GameSimulation)s.ReadByte(); GameNetworkType = s.ReadByte(); GameTickRate = s.ReadInt16(); GameInstance = s.ReadUInt64(); Unknown010 = s.ReadInt32(); Language = s.ReadInt32(); DeterminismVersion = s.ReadInt32(); MapId.Read(s); CachePath = s.ReadAsciiString(260); InitialZoneSetIndex = s.ReadInt16(); Unknown12A = s.ReadBool(); DumpMachineIndex = s.ReadByte(); Unknown12C = s.ReadBool(); Unknown12D = s.ReadBool(); Unknown12E = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); GamePlayback = (GamePlayback)s.ReadInt16(); Unknown132 = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); Unknown134 = s.ReadInt32(); Unknown138 = s.ReadInt32(); CampaignDifficulty = s.ReadInt16(); CampaignInsertionPoint = s.ReadInt16(); CampaignMetagameScoring = s.ReadInt16(); Unknown142 = s.ReadBool(); Unknown143 = s.ReadBool(); PrimarySkulls = s.ReadInt32(); SecondarySkulls = s.ReadInt32(); for (int x = 0; x < Unknown14C.Length; x++) Unknown14C[x] = s.ReadBytes(30); Unknown1C4 = s.ReadBool(); s.Seek(3 + 4, System.IO.SeekOrigin.Current); Unknown1CC = s.ReadBytes(92); EngineVariant.Read(s); s.Seek(4, System.IO.SeekOrigin.Current); MapVariant.Read(s); Game.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Unknown000 = s.ReadAsciiString(16); Unknown010 = s.ReadUInt32(); ExecutableVersion = s.ReadInt32(); BuildString = s.ReadAsciiString(28); Unknown034 = s.ReadAsciiString(16); }