public uint GetSize() { uint size = 0; size += 4; // id size += 4; size += BinaryCodec.Size(name); size += BinaryCodec.SizeUnicodeString(displayName); size += 4; // sizeX size += 4; // sizeY size += 1; // isFog size += BinaryCodec.Size(groupname); size += sizeof(ushort); for (int i = 0; i < bgTileSets.Count; ++i) { string item = bgTileSets[i]; size += BinaryCodec.Size(item); } size += sizeof(ushort); for (int i = 0; i < objectTileSets.Count; ++i) { string item = objectTileSets[i]; size += BinaryCodec.Size(item); } return(size); }
public uint GetSize() { uint size = 0; size += BinaryCodec.Size(id); size += BinaryCodec.SizeUnicodeString(text); return(size); }
public uint GetSize() { uint size = 0; size += 4; // id size += 4; // select size += BinaryCodec.SizeUnicodeString(text); size += 4; // storysceneid size += 4; // storyindexid return(size); }
public uint GetSize() { uint size = 0; size += BinaryCodec.Size(itemID); size += BinaryCodec.SizeUnicodeString(itemName); size += BinaryCodec.SizeUnicodeString(itemDesc); size += BinaryCodec.Size(iconName); size += 4; // price size += BinaryCodec.Size(option); size += 4; size += 4; size += 1; // isConsume size += 4; size += 4; return(size); }
public uint GetSize() { uint size = 0; size += BinaryCodec.Size(itemID); size += BinaryCodec.SizeUnicodeString(itemName); size += BinaryCodec.SizeUnicodeString(itemDesc); size += BinaryCodec.Size(iconName); size += 4; // price size += 4; size += 4; // physicalDamage size += 4; // elementalDamage size += 4; // physicalCritChance size += 4; // elementalCritChance size += 4; // physicalRate size += 4; // elementalRate size += BinaryCodec.Size(option); return(size); }
public uint GetSize() { uint size = 0; size += 4; // scene size += 4; // index size += BinaryCodec.SizeUnicodeString(characterName); size += BinaryCodec.SizeUnicodeString(text); size += 4; // eventid size += 4; // nextsceneid size += 1; // skip size += BinaryCodec.Size(bg); size += BinaryCodec.Size(left_character); size += BinaryCodec.Size(right_character); size += 4; // fontsize size += 4; // fonteffect size += BinaryCodec.Size(bgm); size += BinaryCodec.Size(sound); return(size); }
public uint GetSize() { uint size = 0; size += BinaryCodec.Size(statusEffectID); size += 4; size += BinaryCodec.Size(iconName); size += BinaryCodec.SizeUnicodeString(displayName); size += BinaryCodec.SizeUnicodeString(description); size += 4; // percent size += 4; // fix size += 4; size += 4; // variance size += 1; // isCritical size += 4; // criticalProbability size += BinaryCodec.Size(vfxEffect); size += BinaryCodec.Size(soundEffect); size += BinaryCodec.Size(effectColor); return(size); }
public uint GetSize() { uint size = 0; size += BinaryCodec.Size(itemID); size += BinaryCodec.SizeUnicodeString(itemName); size += BinaryCodec.SizeUnicodeString(itemDesc); size += BinaryCodec.Size(iconName); size += 4; // price size += BinaryCodec.Size(option); size += 4; size += 4; // health size += 4; // energy size += 4; // healthRecover size += 4; // energyRecover size += 4; // physicalArmor size += 4; // elementalArmor size += 4; // physicalAvoid size += 4; // elementalAvoid size += 4; // physicalResistance size += 4; // elementalResistance return(size); }
public uint GetSize() { uint size = 0; size += 4; // ID size += BinaryCodec.Size(Name); size += 4; size += BinaryCodec.SizeUnicodeString(displayName); size += BinaryCodec.Size(spriteName); size += 4; // default_str size += 4; // default_dex size += 4; // default_con size += 4; // default_int size += 4; // default_spr size += 4; // default_wis size += 4; // default_hp size += 4; // default_mp size += 4; // rewordXP size += 4; // rewordGold size += 1; // isDrop size += BinaryCodec.Size(dropList); return(size); }