///@property(readwrite,assign) short int subTextureId; public void SetIsAdditive(bool inThing) { //This is the instantiation of a new particle... so... this.ResetParticle(); if (true) //inThing != isAdditive) { isAdditive = inThing; //change the shader... if (isAdditive) { myAtlasBillboard.SetNewShader(Billboard.ShaderTypeEnum.kShader_Additive); } else { myAtlasBillboard.SetNewShader(Billboard.ShaderTypeEnum.kShader_Transparent); } } } ///@property(readwrite,assign) BOOL isAdditive;