///@property(readwrite,assign) short int subTextureId;
        public void SetIsAdditive(bool inThing)
        {
            //This is the instantiation of a new particle... so...
            this.ResetParticle();

            if (true)            //inThing != isAdditive)
            {
                isAdditive = inThing;

                //change the shader...
                if (isAdditive)
                {
                    myAtlasBillboard.SetNewShader(Billboard.ShaderTypeEnum.kShader_Additive);
                }
                else
                {
                    myAtlasBillboard.SetNewShader(Billboard.ShaderTypeEnum.kShader_Transparent);
                }
            }
        }        ///@property(readwrite,assign) BOOL isAdditive;