예제 #1
0
 // Start is called before the first frame update
 void Awake()
 {
     m_Death = GetComponentInChildren <BigHand_Anim>();
 }
예제 #2
0
 // Start is called before the first frame update
 void Awake()
 {
     playerTarget = GameObject.FindWithTag(TAG.PLAYE_TAG).transform;
     bighandBody = GetComponent<Rigidbody>();
     m_bighandAnim = GetComponentInChildren<BigHand_Anim>();
 }