// Start is called before the first frame update void Awake() { m_Death = GetComponentInChildren <BigHand_Anim>(); }
// Start is called before the first frame update void Awake() { playerTarget = GameObject.FindWithTag(TAG.PLAYE_TAG).transform; bighandBody = GetComponent<Rigidbody>(); m_bighandAnim = GetComponentInChildren<BigHand_Anim>(); }