private BigCardEnchantmentPanel CreateEnchantmentPanel(int index) { BigCardEnchantmentPanel panel = UnityEngine.Object.Instantiate <BigCardEnchantmentPanel>(this.m_EnchantmentPanelPrefab); panel.name = string.Format("{0}{1}", typeof(BigCardEnchantmentPanel).ToString(), index); SceneUtils.SetRenderQueue(panel.gameObject, this.m_RenderQueueEnchantmentPanel); return(panel); }
private void DestroyEnchantmentPanel(BigCardEnchantmentPanel panel) { UnityEngine.Object.Destroy(panel.gameObject); }