// Use this for initialization void Start() { m_tMajor.position = m_cBeizerLine.GetPoint(0f); m_tMajor.forward = m_cBeizerLine.GetDir(0f); }
// Use this for initialization void Start() { m_tMajor.position = m_cBeizerLine.GetPoint(0f); m_tMajor.forward = m_cBeizerLine.GetDir(0f); }