예제 #1
0
    public void Instance(BeseObject obj, float radian)
    {
        GameObject instance;

        switch (obj.status.bulletElement)
        {
        case BeseObject.Elements.Nomal:
            instance = Instantiate(nomalbulletPrefab);
            battleSoundManager.PlaySound(BattleSoundManager.Type.NormalBullet, true);
            break;

        case BeseObject.Elements.Fire:
            instance = Instantiate(firebulletPrefab);
            battleSoundManager.PlaySound(BattleSoundManager.Type.FireBullet, true);
            break;

        case BeseObject.Elements.Water:
            instance = Instantiate(waterbulletPrefab);
            battleSoundManager.PlaySound(BattleSoundManager.Type.WaterBullet, true);
            break;

        case BeseObject.Elements.Wood:
            instance = Instantiate(woodbulletPrefab);
            battleSoundManager.PlaySound(BattleSoundManager.Type.WoodBullet, true);
            break;

        default:
            return;

            break;
        }

        // 場所
        instance.gameObject.transform.position = obj.gameObject.transform.position;

        // 速度
        float speed = (obj.status.valueStatus.bounceSpeed + obj.status.upSkillStatus.UpBounceSpeed) * obj.status.upSkillStatus.MAG_BounceSpeed;
        float dirX  = Mathf.Cos(radian);
        float dirY  = Mathf.Sin(radian);

        instance.GetComponent <Bullet>().velocity = new Vector2(dirX * speed, dirY * speed);

        // 当たり判定の種類を設定
        instance.GetComponent <Bullet>().colideType = obj.GetComponent <BeseObject>().colideType;
        // ステータスの反映
        instance.GetComponent <Bullet>().status = obj.GetComponent <BeseObject>().status.Clone();

        // 親の設定
        instance.transform.SetParent(GameObject.Find("TouchArea").transform);

        // 角度
        instance.gameObject.transform.Rotate(new Vector3(0.0f, 0.0f, radian * Mathf.Rad2Deg - 90.0f));
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     sprite = obj.GetComponent <SpriteRenderer>();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     shot = obj.GetComponent <Shot>();
 }