void Start() { if (instance == null) { instance = FindObjectOfType <HitEffector>(); } }
void Awake() { if (instance == null) { instance = this; } }
void Start() { hitEffector = gameObject.GetComponentInChildren <HitEffector>(); counter = offset; }
void Start() { hitEffector = gameObject.GetComponentInChildren<HitEffector>(); counter = offset; }