internal Character(int unitId, string name, Bepu bepu, System.Numerics.Vector3 startPosition) : base(unitId, name, startPosition) { this.bepu = bepu; collider.isPassThrough = false; collider.type = Collider.Type.Characer; moveSpeed = walkSpeed; }
internal PlayerCharacter(int characterId, int clientId, string name, Bepu bepu, int unitId, System.Numerics.Vector3 startPosition) : base(unitId, name, bepu, startPosition) { collider.type = Collider.Type.PlayerCharacer; this.charId = characterId; this.clientId = clientId; }