Beispiel #1
0
 internal Character(int unitId, string name, Bepu bepu, System.Numerics.Vector3 startPosition) : base(unitId, name, startPosition)
 {
     this.bepu = bepu;
     collider.isPassThrough = false;
     collider.type          = Collider.Type.Characer;
     moveSpeed = walkSpeed;
 }
Beispiel #2
0
 internal PlayerCharacter(int characterId, int clientId, string name, Bepu bepu, int unitId, System.Numerics.Vector3 startPosition) : base(unitId, name, bepu, startPosition)
 {
     collider.type = Collider.Type.PlayerCharacer;
     this.charId   = characterId;
     this.clientId = clientId;
 }