void Start() { Camera camera = GameObject.FindObjectOfType <Camera>(); transform.position = camera.WorldToScreenPoint(TimerStand.transform.position); bed.RegisterTimer(this); Image[] images = GetComponentsInChildren <Image>(); foreach (Image img in images) { if (img.name.Equals("Image")) { clockTexture = img; } else { clockBG = img; } } clockTexture.enabled = !clockTexture.enabled; clockBG.enabled = !clockBG.enabled; text = GetComponentInChildren <Text>(); text.enabled = !text.enabled; }