//private void TransferItem() { } private void PerformStateProcesses() { //change bed sprite SpriteRenderer spriteRenderer = bed.GetComponent <SpriteRenderer>(); spriteRenderer.sprite = customer.profile.sleeping; }
void StartSleep() { sleepState = SleepState.GettingIntoBed; CurrentMoveSpeed = 0; body.isKinematic = true; ball.LockToGround = false; FaceDirectionOfMovement = false; billboard.faceCamera = false; walk.enabled = false; spriteLerp.moveTransform = billboard.transform; if (TargetBed != null && Vector3.Distance(moveTransform.position, TargetBed.transform.position) < MaxBedLerpDistance) { Physics.IgnoreCollision(ball.Sphere, TargetBed.GetComponent <Collider>(), true); moveTransform.parent = TargetBed.sleepTarget; moveTransformLerp.moveTransform = moveTransform; moveTransformLerp.targetTransform = TargetBed.sleepTarget; moveTransformLerp.lerpType = LerpToTarget.LerpType.Curve; moveTransformLerp.duration = LerpDuration; moveTransformLerp.LerpRotation = false; moveTransformLerp.OnLerpEnd = null; moveTransformLerp.enabled = true; spriteLerp.targetTransform = TargetBed.sleepTarget; spriteLerp.WorldTarget = false; } else { spriteLerp.WorldTarget = true; spriteLerp.targetPositionWorld = new Vector3(moveTransform.position.x, Global.Instance.GlobalSpriteOnGroundY, moveTransform.position.z); spriteLerp.targetRotationForward = Vector3.up; spriteLerp.targetRotationUp = moveTransform.forward; } spriteLerp.lerpType = LerpToTarget.LerpType.Curve; spriteLerp.duration = LerpDuration; spriteLerp.LerpRotation = true; spriteLerp.enabled = true; spriteLerp.OnLerpEnd = delegate { if (!SleepInterrupt) { sleepState = SleepState.Sleeping; SleepStartTime = Time.time; PlayFaceAnimation("sleep"); if (isPlayerControlled) { Time.timeScale = sleepTimescale; start = Time.unscaledTime; } } }; if (isPlayerControlled) { Zone zone = Global.Instance.GetZone(gameObject); musicSource = zone.GetComponent <AudioSource>(); musicSource.clip = sleepyMusic; musicSource.Play(); Global.Instance.AudioGoSleep(1); cam = Global.Instance.cameraController; cam.LookControlEnabled = false; start = Time.unscaledTime; todStart = Global.Instance.CurrentTimeOfDay; } }