public void SetMiddleAttackColliderFalse() { Debug.Log("SetMiddleAttackColliderFalse"); BeAttackByPlayerCollider.SetActive(true); AttackPlayerCollider.SetActive(false); MiddleAttackCollider.SetActive(false); }
public void SetAllColliderFalse() { BeAttackByPlayerCollider.SetActive(false); AttackPlayerCollider.SetActive(false); MiddleAttackCollider.SetActive(false); }
public void SetBeAttackColliderTrue() { BeAttackByPlayerCollider.SetActive(true); }
public void SetBeAttackColliderFalse() { BeAttackByPlayerCollider.SetActive(false); }
public void SetAttackColliderTrue() { BeAttackByPlayerCollider.SetActive(false); AttackPlayerCollider.SetActive(true); MiddleAttackCollider.SetActive(false); }