private void BuildResources() { for (int i = 0; i < SavedPlanetForBattleStatic.resources.Count; i++) { if (SavedPlanetForBattleStatic.resources[i] == "Gold") { // players resource Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Gold"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Gold"); // enemies resource Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Gold"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Iron") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Iron"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Iron"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Iron"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Copper") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Copper"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Copper"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Copper"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Nickel") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Nickel"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Nickel"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Nickel"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Silver") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Silver"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Silver"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Silver"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Cobalt") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Cobalt"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Cobalt"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Cobalt"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Cadmium") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Cadmium"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Cadmium"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Cadmium"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Iridium") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Iridium"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Iridium"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Iridium"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } else if (SavedPlanetForBattleStatic.resources[i] == "Paladium") { Resource playerResource = (Instantiate(resource, GetRandomResourcePosition("player"), Quaternion.identity)); playerResource.BuildResourceObject("Paladium"); playerResource.tag = "PlayerResource"; battleUIManager.PlaceResourceMeter("Paladium"); Resource enemyResource = (Instantiate(resource, GetRandomResourcePosition("enemy"), Quaternion.identity)); enemyResource.BuildResourceObject("Paladium"); enemyResource.tag = "EnemyResource"; enemyBattleManagerScript.myEnemyResources.Add(enemyResource); } } }