public static void OutputBoards(BattleShips battleShips, Player player)
 {
     Console.WriteLine("Own Board:" + "   ".Repeat(battleShips.Width) + "Firing board:");
     for (int row = 1; row <= battleShips.Height; row++)
     {
         for (int ownColumn = 1; ownColumn <= battleShips.Width; ownColumn++)
         {
             Console.Write(battleShips.GetPlayerGameBoardPanel(player, row - 1, ownColumn - 1).Status + " ");
         }
         Console.Write("                ");
         for (int firingColumn = 1; firingColumn <= battleShips.Width; firingColumn++)
         {
             Console.Write(battleShips.GetPlayerFiringBoardPanel(player, row - 1, firingColumn - 1).Status + " ");
         }
         Console.WriteLine(Environment.NewLine);
     }
     Console.WriteLine(Environment.NewLine);
 }
        private static void OutputBodyOfTheBoard(BattleShips game, Player player, int row)
        {
            var line = "";

            for (int col = 0; col < game.Width; col++)
            {
                line = line + " " + game.GetPlayerFiringBoardPanel(player, col, row).Status + " ";

                if (col < game.Width - 1)
                {
                    line += VerticalSeparator;
                }
            }

            line += $" {row + 1}";

            if (row < 9)
            {
                line += "                 ";
            }
            else
            {
                line += "                ";
            }

            if (game.GameType != GameType.HumanVsAi || game.Player1Turn)
            {
                for (int col = 0; col < game.Width; col++)
                {
                    line = line + " " + game.GetPlayerGameBoardPanel(player, col, row).Status + " ";

                    if (col < game.Width - 1)
                    {
                        line += VerticalSeparator;
                    }
                }

                line += $" {row + 1}";
            }

            //Console.WriteLine(line + $" {row + 1}");

            Console.WriteLine(line);

            if (row < game.Height - 1)
            {
                line = "";

                for (int col = 0; col < game.Width; col++)
                {
                    line = line + HorizontalSeparator + HorizontalSeparator + HorizontalSeparator;

                    if (col < game.Width - 1)
                    {
                        line = line + CenterSeparator;
                    }
                }

                line += "                   ";

                if (game.GameType != GameType.HumanVsAi || game.Player1Turn)
                {
                    for (int col = 0; col < game.Width; col++)
                    {
                        line = line + HorizontalSeparator + HorizontalSeparator + HorizontalSeparator;

                        if (col < game.Width - 1)
                        {
                            line += CenterSeparator;
                        }
                    }
                }
                Console.WriteLine(line);
            }
        }