public void RolePlayJumpAnim(BattleRoleData _unit) { CharacterModelController _cha = _unit.GetComponentInChildren <CharacterModelController>(); if (IsWaitingPlayerAction && _cha != null) { CharacterModel cha = _cha.CurrentCharacterModel; if (cha && !cha._isDead) { StartCoroutine(IEJumpAnim(cha)); } } }