public void NextActionUnit() { if (Remaining_ORL.Count == 0) { return; } if (Remaining_SRL.Count == 0) { return; } if (_currentBattleUnit != null) { _currentBattleUnit.actionSign.gameObject.SetActive(false); } _currentBattleUnit = All_Array[0]; All_Array.Remove(_currentBattleUnit); All_Array.Add(_currentBattleUnit); if (_currentBattleUnit.IsDead) { NextActionUnit(); return; } if (_currentBattleUnit.ReadThisStateEnable(StateTag.Dizzy)) { _currentBattleUnit.CheckStates(); if (SDGameManager.Instance.isFastModeEnabled) { NextActionUnit(); } return; } _currentBattleUnit.actionSign.gameObject.SetActive(true); _currentActionPanel = _currentBattleUnit.APC; checkCurrentUnitTag(); // _currentBattleUnit.CheckStates();//计算角色状态对其影响 if (_currentBattleUnit.IsDead) { NextActionUnit(); return;//重新进行死亡判断 } if (_currentBUType != SDConstants.CharacterType.Enemy) { if (SDDataManager.Instance.SettingData.isAutoBattle) { _currentActionPanel.chooseRandomSkillFromGroup(); chooseAutoBattleTarget(); handleAction(); } else { SDGameManager.Instance.isUsingProp = false; // IsWaitingPlayerAction = true; //显示全部可用交互 _currentActionPanel.showActionPanel(); //UsingPropBtn.interactable = true; CancelBtn.interactable = true; } } else { _currentActionPanel.showActionPanel(); _currentActionPanel.chooseASkillFromSkillGroup(); chooseRandomHeroToAttack(); handleAction(); } currentTouchId = -1; confirmSkillStep = 0; }