public MenuDialog SetupMenu() { GameObject uibattlePrefab = ResourcesPath.GetUIBattlePrefab("Menu"); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(uibattlePrefab); Transform transform = gameObject.transform; BattleMenu component = transform.GetComponent <BattleMenu>(); this.helpDialogGO = component.helpDialogGO; this.battleMenu = component; return(component.SetupMenu(base.transform)); }