public void TriggerMonsterBorn(BoxCollider collider, int waveIndex) { if (battleMg != null) { //BoxCollider collider = trigger.gameObject.GetComponent<BoxCollider>(); collider.isTrigger = false; battleMg.LoadMonsterByWaveID(waveIndex); battleMg.ActiveCurrentBatchMonster(); battleMg.triggerCheck = true; } }