public override IProcessState Execute(BattleManager battleManager) { //SE battleManager.GetInputSoundProvider().SelectEnter(); battleManager.InactiveUiMonsterTradeSelectCommand(); battleManager.ActiveUiCommand(); return(battleManager.nowProcessState().NextProcess()); }
public IProcessState Update(BattleManager mgr) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //敵の思考時間の処理 EnemyBattleData.GetInstance().ThinkingTimeCounter(); //モンスターが交換されていたら if (PlayerBattleData.GetInstance().changeMonsterActive_) { executeProvider_.state_ = BattleSceneCommandExecuteState.Attack; //モンスターが変更されていたら if (PlayerBattleData.GetInstance().changeMonsterNumber_ > 0) { //アイドル状態の停止 mgr.GetPlayerStatusInfoParts().ProcessIdleEnd(); mgr.GetPlayerMonsterParts().ProcessIdleEnd(); //ウィンドウの表示 mgr.GetNovelWindowParts().gameObject.SetActive(true); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 eventMgr.EventFinishSet(); return(new EnemyCommandSelectProcess()); } else { mgr.ActiveUiCommand(); mgr.InactiveUiCommand(); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); eventMgr.UpdateGameObjectSet(mgr.GetCommandCommandParts().GetEventGameObject()); eventMgr.UpdateGameObjectsActiveSetExecute(true); //dpが100以上だったら //if (PlayerBattleData.GetInstance().GetDreamPoint() >= 100) { // eventMgr.EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText() // , "ゆめたちが \n" // + "きょうめいしている・・・"); // eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); // eventMgr.AllUpdateEventExecute(); //} //else { // eventMgr.EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), PlayerBattleData.GetInstance().GetMonsterDatas(0).uniqueName_ + "は どうする?"); // eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); // eventMgr.AllUpdateEventExecute(); //} eventMgr.EventStatusInfoPartsSet(mgr.GetPlayerStatusInfoParts(), new Color32(0, 0, 0, 0)); eventMgr.StatusInfoPartsUpdateExecuteSet(StatusInfoPartsEventManagerExecute.IdleMoveStart); eventMgr.AllUpdateEventExecute(); //イベントの最後 eventMgr.EventFinishSet(); PlayerBattleData.GetInstance().changeMonsterActive_ = false; } } //やけどのダメージ処理 if (mgr.BurnsDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts())) { return(new CommandEventExecuteProcess()); } if (EnemyBattleData.GetInstance().GetThinkingEnd() == false) { //やけどのダメージ処理 if (mgr.BurnsDamageProcess(EnemyBattleData.GetInstance(), mgr.GetEnemyStatusInfoParts(), mgr.GetEnemyMonsterParts())) { return(new CommandEventExecuteProcess()); } if (EnemyBattleData.GetInstance().PoinsonCounter()) { //どくのダメージ処理 mgr.PoisonDamageProcess(EnemyBattleData.GetInstance(), mgr.GetEnemyStatusInfoParts(), mgr.GetEnemyMonsterParts()); if (mgr.PoisonDamageDown()) { return(new CommandEventExecuteProcess()); } } } if (AllEventManager.GetInstance().EventUpdate()) { sceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider(); } //カーソルが動いていたら int commandSelectNumber = mgr.GetCommandCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 1.32f, 0)); if (commandSelectNumber > -1) { //SE mgr.GetInputSoundProvider().UpSelect(); executeProvider_.state_ = (BattleSceneCommandExecuteState)mgr.GetCommandCommandParts().SelectNumber() + 1; //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } else if (sceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (mgr.GetCommandCommandParts().CommandSelectUp(new Vector3(0, 1.33f, 0))) { //SE mgr.GetInputSoundProvider().UpSelect(); executeProvider_.state_ = (BattleSceneCommandExecuteState)mgr.GetCommandCommandParts().SelectNumber() + 1; //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (sceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (mgr.GetCommandCommandParts().CommandSelectDown(new Vector3(0, -1.33f, 0))) { //SE mgr.GetInputSoundProvider().DownSelect(); executeProvider_.state_ = (BattleSceneCommandExecuteState)mgr.GetCommandCommandParts().SelectNumber() + 1; //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || mgr.GetCommandCommandParts().MouseLeftButtonTriggerActive()) { return(executeProvider_.Execute(mgr)); } else if (sceneMgr.inputProvider_.SelectNovelWindowActive()) { mgr.GetNovelWindowPartsActiveState().state_ = mgr.GetNovelWindowPartsActiveState().Next(mgr); } //どくで倒れたら if (mgr.PoisonDamageDown()) { return(new CommandEventExecuteProcess()); } return(this); }
//倒れた時の処理 public override void MonsterDownEventSet(BattleManager manager) { battleActiveMonsterSize_ -= 1; //dreamPoint_ += 45; //戦闘のモンスターをダウンさせる monsterDatas_[0].battleActive_ = false; //ウェイト AllEventManager.GetInstance().EventWaitSet(1.0f); //エネミーの画像の非表示 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyMonsterParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(false); //SE AllEventManager.GetInstance().SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathMonsterDown())); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); ////DPの演出のイベント //manager.StatusInfoPartsDPEffectEventSet(this, manager.GetEnemyStatusInfoParts()); // ////ウェイト //AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); //エネミーのステータスインフォの退場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyStatusInfoParts().GetEventGameObject(), new Vector3(-13.5f, manager.GetEnemyStatusInfoParts().transform.position.y, manager.GetEnemyStatusInfoParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.2f); //文字列の処理 AllEventManager.GetInstance().EventTextSet(manager.GetNovelWindowParts().GetNovelWindowEventText(), "あいての " + monsterDatas_[0].uniqueName_ + "は たおれた!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); if (battleActiveMonsterSize_ == 0) { //DPゲージの登場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerDreamPointInfoParts().GetUpdateGameObject()); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyDreamPointInfoParts().GetUpdateGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(true); //BGMの再生 AllEventManager.GetInstance().BGMAudioClipChangeEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Win())); AllEventManager.GetInstance().BGMAudioPlayEventSet(); //文字列の処理 AllEventManager.GetInstance().EventTextSet( manager.GetNovelWindowParts().GetNovelWindowEventText() , EnemyTrainerData.GetInstance().GetJob() + "の " + EnemyTrainerData.GetInstance().GetName() + "\n" + "との しょうぶに かった!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() * 2); //エネミーの入場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyParts().GetEventGameObject(), new Vector3(3.5f, manager.GetEnemyParts().transform.position.y, manager.GetEnemyParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(1.5f); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() * 2); //フェードアウト AllEventManager.GetInstance().EventSpriteRendererSet( AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, AllSceneManager.GetInstance().GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); AllEventManager.GetInstance().AllUpdateEventExecute(2.0f); //シーンの切り替え AllEventManager.GetInstance().SceneChangeEventSet(SceneState.Map, SceneChangeMode.Continue); //勝ちの設定 PlayerTrainerData.GetInstance().battleEnd_ = true; PlayerTrainerData.GetInstance().battleResult_ = true; //データの初期化 PlayerBattleData.ReleaseInstance(); EnemyTrainerData.ReleaseInstance(); EnemyBattleData.ReleaseInstance(); return; } //タイプ相性の測定 int[] typeSimillarResult = new int[3] { 0, 0, 0 }; int[] monsterNumbers = new int[3] { 0, 1, 2 }; for (int i = 0; i < monsterDatas_.Length; ++i) { //戦えたら if (monsterDatas_[i].battleActive_ && monsterDatas_[i].tribesData_.monsterNumber_ != 0) { { int simillarResult = PlayerBattleData.GetInstance().GetMonsterDatas(0).ElementSimillarCheckerForValue(monsterDatas_[i].tribesData_.firstElement_); typeSimillarResult[i] += simillarResult; } { int simillarResult = PlayerBattleData.GetInstance().GetMonsterDatas(0).ElementSimillarCheckerForValue(monsterDatas_[i].tribesData_.secondElement_); typeSimillarResult[i] += simillarResult; } } } t13.Utility.SimpleHiSort2Index(typeSimillarResult, monsterNumbers); //モンスターデータの入れ替え IMonsterData temp = monsterDatas_[0]; monsterDatas_[0] = monsterDatas_[monsterNumbers[0]]; monsterDatas_[monsterNumbers[0]] = temp; //ウェイト AllEventManager.GetInstance().EventWaitSet(1.0f); //文字列の処理 AllEventManager.GetInstance().EventTextSet( manager.GetNovelWindowParts().GetNovelWindowEventText(), EnemyTrainerData.GetInstance().GetName() + "は\n" + monsterDatas_[0].uniqueName_ + "を くりだした!" ); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); //SE AllEventManager.GetInstance().SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathMonsterSet())); //モンスターの登場演出 { Sprite[] sprites = ResourcesGraphicsLoader.GetInstance().GetGraphicsAll("BattleScene/MonsterSetEffect"); List <Sprite> animeSprites = new List <Sprite>(); for (int i = 0; i < sprites.Length; ++i) { animeSprites.Add(sprites[i]); } AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetEnemyEffectParts().GetEventSpriteRenderer(), animeSprites); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.Anime); AllEventManager.GetInstance().AllUpdateEventExecute(0.35f); } //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() / 2); //画像の設定 if (monsterDatas_[0].battleData_.HaveAbnormalType(AbnormalType.Hero)) { List <Sprite> sprites = new List <Sprite>(); sprites.Add(monsterDatas_[0].tribesData_.frontDreamTex_); AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetEnemyMonsterParts().GetEventMonsterSprite(), sprites, new Color32()); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } else { List <Sprite> sprites = new List <Sprite>(); sprites.Add(monsterDatas_[0].tribesData_.frontTex_); AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetEnemyMonsterParts().GetEventMonsterSprite(), sprites, new Color32()); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } //ステータスインフォへの反映 manager.GetEnemyStatusInfoParts().MonsterStatusInfoSetEventSet(monsterDatas_[0]); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); //エネミーの表示 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyMonsterParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(true); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); //エネミーのステータスインフォの入場 AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetEnemyStatusInfoParts().GetEventGameObject(), new Vector3(-3.5f, manager.GetEnemyStatusInfoParts().transform.position.y, manager.GetEnemyStatusInfoParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.2f); //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); manager.ActiveUiCommand(); manager.InactiveUiCommand(); }
//交換処理 public override void MonsterChangeEventSet(BattleManager manager) { AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); //モンスターの変更が行われていたら if (changeMonsterNumber_ > 0) { IMonsterData md = monsterDatas_[changeMonsterNumber_]; manager.playerSelectSkillNumber_ = changeMonsterSkillNumber_; //先頭のパラメーターをリセット monsterDatas_[0].battleData_.RankReset(); AllEventManager.GetInstance().EventStatusInfoPartsSet(manager.GetPlayerStatusInfoParts(), new Color32(0, 0, 0, 0)); AllEventManager.GetInstance().StatusInfoPartsUpdateExecuteSet(StatusInfoPartsEventManagerExecute.IdleMoveEnd); AllEventManager.GetInstance().AllUpdateEventExecute(); //先頭がダウンしていなかったら if (monsterDatas_[0].battleActive_ == true) { AllEventManager.GetInstance().EventTextSet(manager.GetNovelWindowParts().GetNovelWindowEventText(), monsterDatas_[0].uniqueName_ + "\n" + "もどれ!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerMonsterParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(false); AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerStatusInfoParts().GetEventGameObject(), new Vector3(-13.5f, manager.GetPlayerStatusInfoParts().transform.position.y, manager.GetPlayerStatusInfoParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.2f); } AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); AllEventManager.GetInstance().EventTextSet(manager.GetNovelWindowParts().GetNovelWindowEventText(), "ゆけ! " + md.uniqueName_ + "!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(manager.GetEventContextUpdateTime()); AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); //SE AllEventManager.GetInstance().SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathMonsterSet())); //モンスターの登場演出 { Sprite[] sprites = ResourcesGraphicsLoader.GetInstance().GetGraphicsAll("BattleScene/MonsterSetEffect"); List <Sprite> animeSprites = new List <Sprite>(); for (int i = 0; i < sprites.Length; ++i) { animeSprites.Add(sprites[i]); } AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetPlayerEffectParts().GetEventSpriteRenderer(), animeSprites); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.Anime); AllEventManager.GetInstance().AllUpdateEventExecute(0.35f); } //ウェイト AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime() / 2); //画像の設定 if (md.battleData_.HaveAbnormalType(AbnormalType.Hero)) { List <Sprite> sprites = new List <Sprite>(); sprites.Add(md.tribesData_.backDreamTex_); AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetPlayerMonsterParts().GetEventMonsterSprite(), sprites, new Color32()); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } else { List <Sprite> sprites = new List <Sprite>(); sprites.Add(md.tribesData_.backTex_); AllEventManager.GetInstance().EventSpriteRendererSet(manager.GetPlayerMonsterParts().GetEventMonsterSprite(), sprites, new Color32()); AllEventManager.GetInstance().EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.SpriteSet); AllEventManager.GetInstance().AllUpdateEventExecute(); } //ステータスインフォへの反映 manager.GetPlayerStatusInfoParts().MonsterStatusInfoSetEventSet(md); //攻撃技の反映 manager.GetAttackCommandParts().MonsterDataReflect(md, EnemyBattleData.GetInstance().GetMonsterDatas(0)); //ねむりの終了処理 manager.SleepProcessEnd(); IMonsterData temp = monsterDatas_[0]; monsterDatas_[0] = monsterDatas_[changeMonsterNumber_]; monsterDatas_[changeMonsterNumber_] = temp; //ねむりの開始処理 manager.SleepProcessStart(); manager.SleepUseStart(this); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerMonsterParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(true); AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); AllEventManager.GetInstance().UpdateGameObjectSet(manager.GetPlayerStatusInfoParts().GetEventGameObject(), new Vector3(-6.12f, manager.GetPlayerStatusInfoParts().transform.position.y, manager.GetPlayerStatusInfoParts().transform.position.z)); AllEventManager.GetInstance().UpdateGameObjectUpdateExecuteSet(UpdateGameObjectEventManagerExecute.PosMove); AllEventManager.GetInstance().AllUpdateEventExecute(0.2f); } AllEventManager.GetInstance().EventWaitSet(manager.GetEventWaitTime()); manager.ActiveUiCommand(); manager.InactiveUiCommand(); allSceneMgr.inputProvider_ = new InactiveInputProvider(); changeMonsterNumber_ = 0; changeMonsterSkillNumber_ = 0; }
public IProcessState Update(BattleManager mgr) { AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); //敵の思考時間の処理 EnemyBattleData.GetInstance().ThinkingTimeCounter(); //モンスターが交換されていたら if (PlayerBattleData.GetInstance().changeMonsterActive_ == true) { if (PlayerBattleData.GetInstance().changeMonsterNumber_ > 0) { //アイドル状態の停止 mgr.GetPlayerStatusInfoParts().ProcessIdleEnd(); mgr.GetPlayerMonsterParts().ProcessIdleEnd(); //ウィンドウの表示 mgr.GetNovelWindowParts().gameObject.SetActive(true); //イベントの最後 AllEventManager.GetInstance().EventFinishSet(); return(new EnemyCommandSelectProcess()); } else { allSceneMgr.inputProvider_ = new InactiveInputProvider(); AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); AllEventManager.GetInstance().UpdateGameObjectSet(mgr.GetCommandCommandParts().GetEventGameObject()); AllEventManager.GetInstance().UpdateGameObjectsActiveSetExecute(true); //dpが100以上だったら //if (PlayerBattleData.GetInstance().GetDreamPoint() >= 100) { // AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText() // , "ゆめたちが \n" // + "きょうめいしている・・・"); // AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); // AllEventManager.GetInstance().AllUpdateEventExecute(); //} //else { // AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), PlayerBattleData.GetInstance().GetMonsterDatas(0).uniqueName_ + "は どうする?"); // AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); // AllEventManager.GetInstance().AllUpdateEventExecute(); //} AllEventManager.GetInstance().EventStatusInfoPartsSet(mgr.GetPlayerStatusInfoParts(), new Color32(0, 0, 0, 0)); AllEventManager.GetInstance().StatusInfoPartsUpdateExecuteSet(StatusInfoPartsEventManagerExecute.IdleMoveStart); AllEventManager.GetInstance().AllUpdateEventExecute(); AllEventManager.GetInstance().EventFinishSet(); PlayerBattleData.GetInstance().changeMonsterActive_ = false; } } //やけどのダメージ処理 if (mgr.BurnsDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts())) { return(new CommandEventExecuteProcess()); } if (EnemyBattleData.GetInstance().GetThinkingEnd() == false) { //やけどのダメージ処理 if (mgr.BurnsDamageProcess(EnemyBattleData.GetInstance(), mgr.GetEnemyStatusInfoParts(), mgr.GetEnemyMonsterParts())) { return(new CommandEventExecuteProcess()); } if (EnemyBattleData.GetInstance().PoinsonCounter()) { //どくのダメージ処理 mgr.PoisonDamageProcess(EnemyBattleData.GetInstance(), mgr.GetEnemyStatusInfoParts(), mgr.GetEnemyMonsterParts()); if (mgr.PoisonDamageDown()) { return(new CommandEventExecuteProcess()); } } } //こんらんの処理 mgr.ConfusionProcess(); if (AllEventManager.GetInstance().EventUpdate()) { allSceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider(); } //カーソルが動いていたら int commandSelectNumber = mgr.GetAttackCommandParts().GetCommandParts().CommandSelectForNumber(new Vector3(3.56f, 0, 0), new Vector3(0, 1.42f, 0)); if (commandSelectNumber > -1) { //SE mgr.GetInputSoundProvider().UpSelect(); mgr.AttackCommandSkillInfoTextSet(mgr.GetAttackCommandParts().GetCommandParts().SelectNumber()); //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } else if (allSceneMgr.inputProvider_.UpSelect()) { //選択肢が動かせたら if (mgr.GetAttackCommandParts().GetCommandParts().CommandSelectUp(new Vector3(0, 1.42f, 0))) { //SE mgr.GetInputSoundProvider().UpSelect(); mgr.AttackCommandSkillInfoTextSet(mgr.GetAttackCommandParts().GetCommandParts().SelectNumber()); //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (allSceneMgr.inputProvider_.DownSelect()) { //選択肢が動かせたら if (mgr.GetAttackCommandParts().GetCommandParts().CommandSelectDown(new Vector3(0, -1.42f, 0))) { //SE mgr.GetInputSoundProvider().DownSelect(); mgr.AttackCommandSkillInfoTextSet(mgr.GetAttackCommandParts().GetCommandParts().SelectNumber()); //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (allSceneMgr.inputProvider_.RightSelect()) { //選択肢が動かせたら if (mgr.GetAttackCommandParts().GetCommandParts().CommandSelectRight(new Vector3(3.56f, 0, 0))) { //SE mgr.GetInputSoundProvider().RightSelect(); mgr.AttackCommandSkillInfoTextSet(mgr.GetAttackCommandParts().GetCommandParts().SelectNumber()); //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (allSceneMgr.inputProvider_.LeftSelect()) { //選択肢が動かせたら if (mgr.GetAttackCommandParts().GetCommandParts().CommandSelectLeft(new Vector3(-3.56f, 0, 0))) { //SE mgr.GetInputSoundProvider().LeftSelect(); mgr.AttackCommandSkillInfoTextSet(mgr.GetAttackCommandParts().GetCommandParts().SelectNumber()); //どくのダメージ処理 mgr.PoisonDamageProcess(PlayerBattleData.GetInstance(), mgr.GetPlayerStatusInfoParts(), mgr.GetPlayerMonsterParts()); } } else if (allSceneMgr.inputProvider_.SelectEnter() || mgr.GetAttackCommandParts().GetCommandParts().MouseLeftButtonTriggerActive()) { mgr.playerSelectSkillNumber_ = mgr.GetAttackCommandParts().GetCommandParts().SelectNumber(); ISkillData playerSkillData = PlayerBattleData.GetInstance().GetMonsterDatas(0).GetSkillDatas(mgr.playerSelectSkillNumber_); //スキルがNoneでなかったら if ( //playerSkillData.nowPlayPoint_ > 0 playerSkillData.skillNumber_ != (int)SkillDataNumber.None) { //SE mgr.GetInputSoundProvider().SelectEnter(); mgr.GetPlayerStatusInfoParts().ProcessIdleEnd(); mgr.GetPlayerMonsterParts().ProcessIdleEnd(); allSceneMgr.inputProvider_ = new InactiveInputProvider(); //コマンドUIの非表示 mgr.InactiveUiAttackCommand(); //ウィンドウの表示 mgr.GetNovelWindowParts().gameObject.SetActive(true); //ppの消費 //playerSkillData.nowPlayPoint_ -= 1; //イベントの最後 AllEventManager.GetInstance().EventFinishSet(); return(mgr.nowProcessState().NextProcess()); } } else if (allSceneMgr.inputProvider_.SelectBack() || allSceneMgr.inputProvider_.SelectMouseRightTrigger()) { //こんらん状態なら if (PlayerBattleData.GetInstance().GetMonsterDatas(0).battleData_.firstAbnormalState_.state_ == AbnormalType.Confusion || PlayerBattleData.GetInstance().GetMonsterDatas(0).battleData_.secondAbnormalState_.state_ == AbnormalType.Confusion) { allSceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider(); } mgr.InactiveUiAttackCommand(); mgr.ActiveUiCommand(); return(mgr.nowProcessState().BackProcess()); } else if (allSceneMgr.inputProvider_.SelectNovelWindowActive()) { } //どくで倒れたら if (mgr.PoisonDamageDown()) { return(new CommandEventExecuteProcess()); } return(this); }