public static void Draw(SpriteBatch sb) { BattleGUI.DrawBlueTiles(sb, availableTiles); /* * foreach (var item in availableTiles) * { * sb.Draw(Game1.hitboxHelp, item.mapPosition, Color.LightBlue); * }*/ if (availableTiles.Find(t => t.mapPosition.Contains(GameProcessor.EditorCursorPos)) != null) { Vector2 temp = (GameProcessor.EditorCursorPos / 64).ToPoint().ToVector2() * 64; if (selectedChar != null) { selectedChar.Draw(sb, temp, (int)BaseSprite.Rotation.Down, Color.White * .4f); } } }