public static void Draw(SpriteBatch sb)
        {
            BattleGUI.DrawBlueTiles(sb, availableTiles);

            /*
             * foreach (var item in availableTiles)
             * {
             *  sb.Draw(Game1.hitboxHelp, item.mapPosition, Color.LightBlue);
             * }*/

            if (availableTiles.Find(t => t.mapPosition.Contains(GameProcessor.EditorCursorPos)) != null)
            {
                Vector2 temp = (GameProcessor.EditorCursorPos / 64).ToPoint().ToVector2() * 64;
                if (selectedChar != null)
                {
                    selectedChar.Draw(sb, temp, (int)BaseSprite.Rotation.Down, Color.White * .4f);
                }
            }
        }