private void configureVictoryScreen() { ///////////////////////////////////////// // Fill in text for who is leveling up // ///////////////////////////////////////// victoryScreen_properties.set_exp_text("Jerry: "); victoryScreen_properties.set_exp_text_int(battle_exp); //////////////////////////////// // If the player levels up... // //////////////////////////////// if (player_properties.level < player_properties.calculateLevel() && player_properties.level >= 0) { victoryScreen_properties.set_lvl_text(player_properties.level, player_properties.calculateLevel()); player_properties.level = player_properties.calculateLevel() + 1; gameManager_properties.jerry_level_up(); } /////////////////////////////////////////////////////////////////////////// // Spawn the cursor to the end button so player can go back to overworld // /////////////////////////////////////////////////////////////////////////// end_text_location = victoryScreen.transform.GetChild(0).transform.GetChild(4).transform.position; end_text_location = new Vector3(end_text_location.x + 1f, end_text_location.y); cursor = UI_properties.insCursor(end_text_location); }