コード例 #1
0
 private void configureVictoryScreen()
 {
     /////////////////////////////////////////
     // Fill in text for who is leveling up //
     /////////////////////////////////////////
     victoryScreen_properties.set_exp_text("Jerry: ");
     victoryScreen_properties.set_exp_text_int(battle_exp);
     ////////////////////////////////
     // If the player levels up... //
     ////////////////////////////////
     if (player_properties.level < player_properties.calculateLevel() && player_properties.level >= 0)
     {
         victoryScreen_properties.set_lvl_text(player_properties.level, player_properties.calculateLevel());
         player_properties.level = player_properties.calculateLevel() + 1;
         gameManager_properties.jerry_level_up();
     }
     ///////////////////////////////////////////////////////////////////////////
     // Spawn the cursor to the end button so player can go back to overworld //
     ///////////////////////////////////////////////////////////////////////////
     end_text_location = victoryScreen.transform.GetChild(0).transform.GetChild(4).transform.position;
     end_text_location = new Vector3(end_text_location.x + 1f, end_text_location.y);
     cursor            = UI_properties.insCursor(end_text_location);
 }