public void Perform() { if (_v.CanEscape()) { _v.TryEscape(); } }
public void Perform() { btl_sys.CheckEscape(false); if (_v.CanEscape()) { BattleState.EnqueueCommand(BattleState.EscapeCommand, (BattleCommandId)FleeIterationScript.Id, 0U, 15, true); } }