public void Perform()
 {
     if (_v.CanEscape())
     {
         _v.TryEscape();
     }
 }
 public void Perform()
 {
     btl_sys.CheckEscape(false);
     if (_v.CanEscape())
     {
         BattleState.EnqueueCommand(BattleState.EscapeCommand, (BattleCommandId)FleeIterationScript.Id, 0U, 15, true);
     }
 }