public void Add(UnitsStack b, Position p) { a.addBattleUnitStack(b, p); transform.GetChild(transform.childCount - 1).GetComponent <uBattleUnitsStack>() .fill(a.getBUS(transform.childCount - 1)); }
public void fill(BattleArmy a1) { a = a1; for (int i = 0; i < a.Length(); i++) { gameObject.transform.GetChild(i).GetComponent <uBattleUnitsStack>().fill(a.getBUS(i)); } }