public void CreateBattleArmy() { Unit angel = new UnitAngel(); Unit skeleton = new UnitSkeleton(); UnitsStack stack1 = new UnitsStack(angel, 10); UnitsStack stack2 = new UnitsStack(skeleton, 42); List <UnitsStack> stacks = new List <UnitsStack> { stack1, stack2 }; Army baseArmy = new Army(stacks); BattleArmy army = new BattleArmy(baseArmy, null); Assert.AreEqual(baseArmy, army.GetBaseArmy()); Assert.IsNull(army.GetBattle()); Assert.AreEqual(stack1, army.GetBaseArmy().GetStacks()[0]); Assert.AreEqual(stack2, army.GetBaseArmy().GetStacks()[1]); Assert.AreEqual(stack1, army.GetStack(0).GetBaseStack()); Assert.AreEqual(stack2, army.GetStack(1).GetBaseStack()); }
public bool Execute() { _source.GetBattle().Surrender(); return(true); }