public void applySettings() { int.TryParse(numOfMLAgents1Txt.text, out battleArea.numsOfMLAgent1); int.TryParse(numOfMLAgents2Txt.text, out battleArea.numsOfMLAgent2); int.TryParse(numOfMLDisAgentsTxt.text, out battleArea.numsOfMLDiscreteAgent); int.TryParse(numOfRBSAgentsTxt.text, out battleArea.numsOfMyAgent); int.TryParse(battleAreaWidthTxt.text, out battleArea.width); int.TryParse(battleAreaHeightTxt.text, out battleArea.height); battleArea.numsOfHuman = (enableHumanPlayer.isOn) ? 1 : 0; battleArea.randomWall = generateWall.isOn; battleArea.clearLevel(); }