public int PlayerType = 0; //人物的类型,0——player1 ,1——player2 #endregion Fields #region Constructors public BattlePlayer(TextureManager texturemanager,int type = 0) { //玩家类型(为Player1,或是为Player2) PlayerType = type; //生成一个人物数据实例 BattlePeoples p = new Battle.Players.Remilia(texturemanager); //注册人物 RegisteredRCharactors(p); }
public int PlayerType = 0; //人物的类型,0——player1 ,1——player2 public BattlePlayer(TextureManager texturemanager, int type = 0) { //玩家类型(为Player1,或是为Player2) PlayerType = type; //生成一个人物数据实例 BattlePeoples p = new Battle.Players.Remilia(texturemanager); //注册人物 RegisteredRCharactors(p); }