Ejemplo n.º 1
0
        public int PlayerType = 0; //人物的类型,0——player1 ,1——player2

        #endregion Fields

        #region Constructors

        public BattlePlayer(TextureManager texturemanager,int type = 0)
        {
            //玩家类型(为Player1,或是为Player2)
            PlayerType = type;

            //生成一个人物数据实例
            BattlePeoples p = new Battle.Players.Remilia(texturemanager);

            //注册人物
            RegisteredRCharactors(p);
        }
Ejemplo n.º 2
0
        public int PlayerType = 0;             //人物的类型,0——player1 ,1——player2

        public BattlePlayer(TextureManager texturemanager, int type = 0)
        {
            //玩家类型(为Player1,或是为Player2)
            PlayerType = type;

            //生成一个人物数据实例
            BattlePeoples p = new Battle.Players.Remilia(texturemanager);

            //注册人物
            RegisteredRCharactors(p);
        }